build: Install the gears and triangle demos.

These were originally intended more as documentation than as end-user
executables, but there's some value in using them for diagnostic
purposes, much like e.g. glxgears.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2021-08-31 01:16:27 +02:00 committed by Alexandre Julliard
parent 0de7a2eeb5
commit 8cc940df93

View File

@ -96,8 +96,8 @@ vkd3d_test_headers = \
tests/d3d12_test_utils.h
vkd3d_demos = \
demos/gears \
demos/triangle
demos/vkd3d-gears \
demos/vkd3d-triangle
vkd3d_demos_headers = \
demos/demo.h \
@ -286,13 +286,15 @@ endif
if BUILD_DEMOS
DEMOS_LDADD = $(LDADD) libvkd3d-shader.la @XCB_LIBS@ @VULKAN_LIBS@
DEMOS_CFLAGS = $(AM_CFLAGS) @XCB_CFLAGS@
noinst_PROGRAMS = $(vkd3d_demos)
bin_PROGRAMS += $(vkd3d_demos)
demos_gears_CFLAGS = $(DEMOS_CFLAGS)
demos_gears_LDADD = $(DEMOS_LDADD) -lm
demos_vkd3d_gears_SOURCES = demos/gears.c
demos_vkd3d_gears_CFLAGS = $(DEMOS_CFLAGS)
demos_vkd3d_gears_LDADD = $(DEMOS_LDADD) -lm
demos_triangle_CFLAGS = $(DEMOS_CFLAGS)
demos_triangle_LDADD = $(DEMOS_LDADD)
demos_vkd3d_triangle_SOURCES = demos/triangle.c
demos_vkd3d_triangle_CFLAGS = $(DEMOS_CFLAGS)
demos_vkd3d_triangle_LDADD = $(DEMOS_LDADD)
endif
noinst_HEADERS = $(vkd3d_test_headers) $(vkd3d_demos_headers)
@ -362,7 +364,9 @@ if HAVE_CROSSTARGET32
CROSS32_CC = @CROSSCC32@
CROSS32_DLLTOOL = @CROSSTARGET32@-dlltool
CROSS32_IMPLIBS = $(cross_implibs:=.cross32.a)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) $(vkd3d_demos:=.cross32.exe) $(vkd3d_shader_runners:=.cross32.exe)
CROSS32_EXEFILES = $(vkd3d_cross_tests:=.cross32.exe) \
$(vkd3d_demos:demos/vkd3d-%=demos/%.cross32.exe) \
$(vkd3d_shader_runners:=.cross32.exe)
CROSS32_FILES = $(CROSS32_IMPLIBS) $(CROSS32_EXEFILES)
CLEANFILES += $(CROSS32_FILES)
@ -387,7 +391,9 @@ if HAVE_CROSSTARGET64
CROSS64_CC = @CROSSCC64@
CROSS64_DLLTOOL = @CROSSTARGET64@-dlltool
CROSS64_IMPLIBS = $(cross_implibs:=.cross64.a)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) $(vkd3d_demos:=.cross64.exe) $(vkd3d_shader_runners:=.cross64.exe)
CROSS64_EXEFILES = $(vkd3d_cross_tests:=.cross64.exe) \
$(vkd3d_demos:demos/vkd3d-%=demos/%.cross64.exe) \
$(vkd3d_shader_runners:=.cross64.exe)
CROSS64_FILES = $(CROSS64_IMPLIBS) $(CROSS64_EXEFILES)
CLEANFILES += $(CROSS64_FILES)