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vkd3d: Keep active bindings after changing root signature.
Shadow of the Tomb Raider does not re-bind all descriptor tables after setting a new root signature if tessellation is enabled, which causes some descriptors to be left undefined. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2539,8 +2539,8 @@ static void d3d12_command_list_prepare_descriptors(struct d3d12_command_list *li
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root_signature->vk_set_layout);
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bindings->in_use = false;
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bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask;
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bindings->push_descriptor_dirty_mask |= bindings->push_descriptor_active_mask;
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bindings->descriptor_table_dirty_mask |= bindings->descriptor_table_active_mask & root_signature->descriptor_table_mask;
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bindings->push_descriptor_dirty_mask |= bindings->push_descriptor_active_mask & root_signature->push_descriptor_mask;
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}
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static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_descriptor_write,
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@ -4030,10 +4030,8 @@ static void d3d12_command_list_set_root_signature(struct d3d12_command_list *lis
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bindings->root_signature = root_signature;
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bindings->descriptor_set = VK_NULL_HANDLE;
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bindings->descriptor_table_dirty_mask = 0;
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bindings->descriptor_table_active_mask = 0;
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bindings->push_descriptor_dirty_mask = 0;
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bindings->push_descriptor_active_mask = 0;
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bindings->descriptor_table_dirty_mask = bindings->descriptor_table_active_mask & root_signature->descriptor_table_mask;
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bindings->push_descriptor_dirty_mask = bindings->push_descriptor_active_mask & root_signature->push_descriptor_mask;
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}
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static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootSignature(ID3D12GraphicsCommandList1 *iface,
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@ -600,12 +600,16 @@ static HRESULT d3d12_root_signature_init_root_descriptor_tables(struct d3d12_roo
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unsigned int i, j, k, range_count;
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uint32_t vk_binding;
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root_signature->descriptor_table_mask = 0;
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for (i = 0; i < desc->NumParameters; ++i)
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{
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const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
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if (p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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continue;
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root_signature->descriptor_table_mask |= 1ull << i;
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table = &root_signature->parameters[i].u.descriptor_table;
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range_count = p->u.DescriptorTable.NumDescriptorRanges;
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@ -666,6 +670,8 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
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VkDescriptorSetLayoutBinding *cur_binding = context->current_binding;
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unsigned int i;
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root_signature->push_descriptor_mask = 0;
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for (i = 0; i < desc->NumParameters; ++i)
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{
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const D3D12_ROOT_PARAMETER *p = &desc->pParameters[i];
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@ -674,6 +680,8 @@ static HRESULT d3d12_root_signature_init_root_descriptors(struct d3d12_root_sign
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&& p->ParameterType != D3D12_ROOT_PARAMETER_TYPE_UAV)
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continue;
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root_signature->push_descriptor_mask |= 1u << i;
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if (p->u.Descriptor.RegisterSpace)
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{
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FIXME("Unhandled register space %u for parameter %u.\n", p->u.Descriptor.RegisterSpace, i);
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@ -678,6 +678,9 @@ struct d3d12_root_signature
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unsigned int parameter_count;
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uint32_t main_set;
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uint64_t descriptor_table_mask;
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uint32_t push_descriptor_mask;
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D3D12_ROOT_SIGNATURE_FLAGS flags;
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unsigned int descriptor_count;
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