vkd3d-shader: Add sample count to struct vkd3d_shader_descriptor_info1.

This commit is contained in:
Zebediah Figura 2023-07-31 19:22:33 -05:00 committed by Alexandre Julliard
parent ccedb7f711
commit 8c465c81cf
Notes: Alexandre Julliard 2023-08-23 22:51:23 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/304
2 changed files with 10 additions and 6 deletions

View File

@ -815,8 +815,9 @@ static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_conte
static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_context *context,
const struct vkd3d_shader_resource *resource, enum vkd3d_shader_resource_type resource_type,
enum vkd3d_shader_resource_data_type resource_data_type)
enum vkd3d_shader_resource_data_type resource_data_type, unsigned int sample_count)
{
struct vkd3d_shader_descriptor_info1 *d;
enum vkd3d_shader_descriptor_type type;
if (!context->scan_descriptor_info)
@ -826,8 +827,10 @@ static void vkd3d_shader_scan_resource_declaration(struct vkd3d_shader_scan_cont
type = VKD3D_SHADER_DESCRIPTOR_TYPE_UAV;
else
type = VKD3D_SHADER_DESCRIPTOR_TYPE_SRV;
vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg, &resource->range,
resource_type, resource_data_type);
if (!(d = vkd3d_shader_scan_add_descriptor(context, type, &resource->reg.reg,
&resource->range, resource_type, resource_data_type)))
return;
d->sample_count = sample_count;
}
static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_scan_context *context,
@ -886,7 +889,7 @@ static void vkd3d_shader_scan_typed_resource_declaration(struct vkd3d_shader_sca
}
vkd3d_shader_scan_resource_declaration(context, &semantic->resource,
semantic->resource_type, resource_data_type);
semantic->resource_type, resource_data_type, semantic->sample_count);
}
static void vkd3d_shader_scan_error(struct vkd3d_shader_scan_context *context,
@ -920,12 +923,12 @@ static int vkd3d_shader_scan_instruction(struct vkd3d_shader_scan_context *conte
case VKD3DSIH_DCL_RESOURCE_RAW:
case VKD3DSIH_DCL_UAV_RAW:
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.raw_resource.resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
break;
case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
case VKD3DSIH_DCL_UAV_STRUCTURED:
vkd3d_shader_scan_resource_declaration(context, &instruction->declaration.structured_resource.resource,
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT);
VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
break;
case VKD3DSIH_IF:
cf_info = vkd3d_shader_scan_push_cf_info(context);

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@ -1122,6 +1122,7 @@ struct vkd3d_shader_descriptor_info1
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_shader_resource_data_type resource_data_type;
unsigned int flags;
unsigned int sample_count;
unsigned int count;
};