vkd3d-shader/hlsl: Implement f16tof32 intrinsic.

This commit is contained in:
Victor Chiletto
2024-07-06 12:24:22 -03:00
committed by Henri Verbeet
parent 693e89c74e
commit 8c3a5e5458
Notes: Henri Verbeet 2024-08-08 23:47:42 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/954
7 changed files with 212 additions and 0 deletions

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@@ -5155,6 +5155,12 @@ static void write_sm4_expr(const struct tpf_writer *tpf, const struct hlsl_ir_ex
write_sm4_unary_op(tpf, VKD3D_SM4_OP_EXP, &expr->node, arg1, 0);
break;
case HLSL_OP1_F16TOF32:
assert(type_is_float(dst_type));
assert(hlsl_version_ge(tpf->ctx, 5, 0));
write_sm4_unary_op(tpf, VKD3D_SM5_OP_F16TOF32, &expr->node, arg1, 0);
break;
case HLSL_OP1_FLOOR:
assert(type_is_float(dst_type));
write_sm4_unary_op(tpf, VKD3D_SM4_OP_ROUND_NI, &expr->node, arg1, 0);