vkd3d-shader/hlsl: Implement f16tof32 intrinsic.

This commit is contained in:
Victor Chiletto
2024-07-06 12:24:22 -03:00
committed by Henri Verbeet
parent 693e89c74e
commit 8c3a5e5458
Notes: Henri Verbeet 2024-08-08 23:47:42 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/954
7 changed files with 212 additions and 0 deletions

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@@ -2891,6 +2891,7 @@ const char *debug_hlsl_expr_op(enum hlsl_ir_expr_op op)
[HLSL_OP1_DSY_COARSE] = "dsy_coarse",
[HLSL_OP1_DSY_FINE] = "dsy_fine",
[HLSL_OP1_EXP2] = "exp2",
[HLSL_OP1_F16TOF32] = "f16tof32",
[HLSL_OP1_FLOOR] = "floor",
[HLSL_OP1_FRACT] = "fract",
[HLSL_OP1_LOG2] = "log2",