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demos: Use 3 swapchain images.
Mesa drivers increased minImageCount to 3. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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548437ce22
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@ -124,12 +124,12 @@ struct cx_gears
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struct demo_swapchain *swapchain;
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ID3D12DescriptorHeap *rtv_heap, *dsv_heap;
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unsigned int rtv_descriptor_size;
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ID3D12Resource *render_targets[2];
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ID3D12CommandAllocator *command_allocator[2];
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ID3D12Resource *render_targets[3];
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ID3D12CommandAllocator *command_allocator[3];
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state_smooth, *pipeline_state_flat;
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ID3D12GraphicsCommandList *command_list[2];
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ID3D12GraphicsCommandList *command_list[3];
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ID3D12Resource *ds, *cb, *vb[2], *ib;
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D3D12_VERTEX_BUFFER_VIEW vbv[2];
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D3D12_INDEX_BUFFER_VIEW ibv;
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@ -306,8 +306,10 @@ static void cxg_destroy_pipeline(struct cx_gears *cxg)
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{
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unsigned int i;
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ID3D12CommandAllocator_Release(cxg->command_allocator[1]);
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ID3D12CommandAllocator_Release(cxg->command_allocator[0]);
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for (i = 0; i < ARRAY_SIZE(cxg->command_allocator); ++i)
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{
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ID3D12CommandAllocator_Release(cxg->command_allocator[i]);
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}
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for (i = 0; i < ARRAY_SIZE(cxg->render_targets); ++i)
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{
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ID3D12Resource_Release(cxg->render_targets[i]);
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@ -371,12 +373,12 @@ static void cxg_load_pipeline(struct cx_gears *cxg)
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&IID_ID3D12DescriptorHeap, (void **)&cxg->dsv_heap);
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assert(SUCCEEDED(hr));
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for (i = 0; i < ARRAY_SIZE(cxg->command_allocator); ++i)
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{
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hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[0]);
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assert(SUCCEEDED(hr));
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hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[1]);
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&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[i]);
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assert(SUCCEEDED(hr));
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}
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}
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static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
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@ -387,6 +389,8 @@ static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
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static void cxg_destroy_assets(struct cx_gears *cxg)
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{
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unsigned int i;
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cxg_fence_destroy(&cxg->fence);
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ID3D12Resource_Release(cxg->ib);
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ID3D12Resource_Unmap(cxg->vb[1], 0, NULL);
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@ -395,8 +399,8 @@ static void cxg_destroy_assets(struct cx_gears *cxg)
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ID3D12Resource_Unmap(cxg->cb, 0, NULL);
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ID3D12Resource_Release(cxg->cb);
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ID3D12Resource_Release(cxg->ds);
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ID3D12GraphicsCommandList_Release(cxg->command_list[1]);
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ID3D12GraphicsCommandList_Release(cxg->command_list[0]);
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for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
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ID3D12GraphicsCommandList_Release(cxg->command_list[i]);
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ID3D12PipelineState_Release(cxg->pipeline_state_smooth);
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ID3D12PipelineState_Release(cxg->pipeline_state_flat);
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ID3D12RootSignature_Release(cxg->root_signature);
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@ -659,6 +663,7 @@ static void cxg_load_assets(struct cx_gears *cxg)
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D3D12_HEAP_PROPERTIES heap_desc;
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D3D12_RANGE read_range = {0, 0};
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D3D12_CLEAR_VALUE clear_value;
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unsigned int i;
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HRESULT hr;
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root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
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@ -709,16 +714,15 @@ static void cxg_load_assets(struct cx_gears *cxg)
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&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
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assert(SUCCEEDED(hr));
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hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[0],
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cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[0]);
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for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
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{
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hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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cxg->command_allocator[i], cxg->pipeline_state_flat,
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&IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[i]);
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assert(SUCCEEDED(hr));
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hr = ID3D12GraphicsCommandList_Close(cxg->command_list[0]);
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assert(SUCCEEDED(hr));
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hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[1],
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cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[1]);
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assert(SUCCEEDED(hr));
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hr = ID3D12GraphicsCommandList_Close(cxg->command_list[1]);
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hr = ID3D12GraphicsCommandList_Close(cxg->command_list[i]);
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assert(SUCCEEDED(hr));
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}
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heap_desc.Type = D3D12_HEAP_TYPE_DEFAULT;
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heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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@ -861,6 +865,7 @@ static int cxg_main(void)
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cxg_load_assets(&cxg);
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cxg_populate_command_list(&cxg, 0);
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cxg_populate_command_list(&cxg, 1);
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cxg_populate_command_list(&cxg, 2);
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demo_process_events(&cxg.demo);
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@ -73,7 +73,7 @@ struct cx_triangle
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struct demo_swapchain *swapchain;
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ID3D12DescriptorHeap *rtv_heap;
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unsigned int rtv_descriptor_size;
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ID3D12Resource *render_targets[2];
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ID3D12Resource *render_targets[3];
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ID3D12CommandAllocator *command_allocator;
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ID3D12RootSignature *root_signature;
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