mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
demos: Use 3 swapchain images.
Mesa drivers increased minImageCount to 3. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
548437ce22
commit
8bb34406e2
@ -124,12 +124,12 @@ struct cx_gears
|
|||||||
struct demo_swapchain *swapchain;
|
struct demo_swapchain *swapchain;
|
||||||
ID3D12DescriptorHeap *rtv_heap, *dsv_heap;
|
ID3D12DescriptorHeap *rtv_heap, *dsv_heap;
|
||||||
unsigned int rtv_descriptor_size;
|
unsigned int rtv_descriptor_size;
|
||||||
ID3D12Resource *render_targets[2];
|
ID3D12Resource *render_targets[3];
|
||||||
ID3D12CommandAllocator *command_allocator[2];
|
ID3D12CommandAllocator *command_allocator[3];
|
||||||
|
|
||||||
ID3D12RootSignature *root_signature;
|
ID3D12RootSignature *root_signature;
|
||||||
ID3D12PipelineState *pipeline_state_smooth, *pipeline_state_flat;
|
ID3D12PipelineState *pipeline_state_smooth, *pipeline_state_flat;
|
||||||
ID3D12GraphicsCommandList *command_list[2];
|
ID3D12GraphicsCommandList *command_list[3];
|
||||||
ID3D12Resource *ds, *cb, *vb[2], *ib;
|
ID3D12Resource *ds, *cb, *vb[2], *ib;
|
||||||
D3D12_VERTEX_BUFFER_VIEW vbv[2];
|
D3D12_VERTEX_BUFFER_VIEW vbv[2];
|
||||||
D3D12_INDEX_BUFFER_VIEW ibv;
|
D3D12_INDEX_BUFFER_VIEW ibv;
|
||||||
@ -306,8 +306,10 @@ static void cxg_destroy_pipeline(struct cx_gears *cxg)
|
|||||||
{
|
{
|
||||||
unsigned int i;
|
unsigned int i;
|
||||||
|
|
||||||
ID3D12CommandAllocator_Release(cxg->command_allocator[1]);
|
for (i = 0; i < ARRAY_SIZE(cxg->command_allocator); ++i)
|
||||||
ID3D12CommandAllocator_Release(cxg->command_allocator[0]);
|
{
|
||||||
|
ID3D12CommandAllocator_Release(cxg->command_allocator[i]);
|
||||||
|
}
|
||||||
for (i = 0; i < ARRAY_SIZE(cxg->render_targets); ++i)
|
for (i = 0; i < ARRAY_SIZE(cxg->render_targets); ++i)
|
||||||
{
|
{
|
||||||
ID3D12Resource_Release(cxg->render_targets[i]);
|
ID3D12Resource_Release(cxg->render_targets[i]);
|
||||||
@ -371,12 +373,12 @@ static void cxg_load_pipeline(struct cx_gears *cxg)
|
|||||||
&IID_ID3D12DescriptorHeap, (void **)&cxg->dsv_heap);
|
&IID_ID3D12DescriptorHeap, (void **)&cxg->dsv_heap);
|
||||||
assert(SUCCEEDED(hr));
|
assert(SUCCEEDED(hr));
|
||||||
|
|
||||||
hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
for (i = 0; i < ARRAY_SIZE(cxg->command_allocator); ++i)
|
||||||
&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[0]);
|
{
|
||||||
assert(SUCCEEDED(hr));
|
hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||||
hr = ID3D12Device_CreateCommandAllocator(cxg->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[i]);
|
||||||
&IID_ID3D12CommandAllocator, (void **)&cxg->command_allocator[1]);
|
assert(SUCCEEDED(hr));
|
||||||
assert(SUCCEEDED(hr));
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
|
static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
|
||||||
@ -387,6 +389,8 @@ static void cxg_fence_destroy(struct cxg_fence *cxg_fence)
|
|||||||
|
|
||||||
static void cxg_destroy_assets(struct cx_gears *cxg)
|
static void cxg_destroy_assets(struct cx_gears *cxg)
|
||||||
{
|
{
|
||||||
|
unsigned int i;
|
||||||
|
|
||||||
cxg_fence_destroy(&cxg->fence);
|
cxg_fence_destroy(&cxg->fence);
|
||||||
ID3D12Resource_Release(cxg->ib);
|
ID3D12Resource_Release(cxg->ib);
|
||||||
ID3D12Resource_Unmap(cxg->vb[1], 0, NULL);
|
ID3D12Resource_Unmap(cxg->vb[1], 0, NULL);
|
||||||
@ -395,8 +399,8 @@ static void cxg_destroy_assets(struct cx_gears *cxg)
|
|||||||
ID3D12Resource_Unmap(cxg->cb, 0, NULL);
|
ID3D12Resource_Unmap(cxg->cb, 0, NULL);
|
||||||
ID3D12Resource_Release(cxg->cb);
|
ID3D12Resource_Release(cxg->cb);
|
||||||
ID3D12Resource_Release(cxg->ds);
|
ID3D12Resource_Release(cxg->ds);
|
||||||
ID3D12GraphicsCommandList_Release(cxg->command_list[1]);
|
for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
|
||||||
ID3D12GraphicsCommandList_Release(cxg->command_list[0]);
|
ID3D12GraphicsCommandList_Release(cxg->command_list[i]);
|
||||||
ID3D12PipelineState_Release(cxg->pipeline_state_smooth);
|
ID3D12PipelineState_Release(cxg->pipeline_state_smooth);
|
||||||
ID3D12PipelineState_Release(cxg->pipeline_state_flat);
|
ID3D12PipelineState_Release(cxg->pipeline_state_flat);
|
||||||
ID3D12RootSignature_Release(cxg->root_signature);
|
ID3D12RootSignature_Release(cxg->root_signature);
|
||||||
@ -659,6 +663,7 @@ static void cxg_load_assets(struct cx_gears *cxg)
|
|||||||
D3D12_HEAP_PROPERTIES heap_desc;
|
D3D12_HEAP_PROPERTIES heap_desc;
|
||||||
D3D12_RANGE read_range = {0, 0};
|
D3D12_RANGE read_range = {0, 0};
|
||||||
D3D12_CLEAR_VALUE clear_value;
|
D3D12_CLEAR_VALUE clear_value;
|
||||||
|
unsigned int i;
|
||||||
HRESULT hr;
|
HRESULT hr;
|
||||||
|
|
||||||
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
||||||
@ -709,16 +714,15 @@ static void cxg_load_assets(struct cx_gears *cxg)
|
|||||||
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
|
&IID_ID3D12PipelineState, (void **)&cxg->pipeline_state_smooth);
|
||||||
assert(SUCCEEDED(hr));
|
assert(SUCCEEDED(hr));
|
||||||
|
|
||||||
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[0],
|
for (i = 0; i < ARRAY_SIZE(cxg->command_list); ++i)
|
||||||
cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[0]);
|
{
|
||||||
assert(SUCCEEDED(hr));
|
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
||||||
hr = ID3D12GraphicsCommandList_Close(cxg->command_list[0]);
|
cxg->command_allocator[i], cxg->pipeline_state_flat,
|
||||||
assert(SUCCEEDED(hr));
|
&IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[i]);
|
||||||
hr = ID3D12Device_CreateCommandList(cxg->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxg->command_allocator[1],
|
assert(SUCCEEDED(hr));
|
||||||
cxg->pipeline_state_flat, &IID_ID3D12GraphicsCommandList, (void **)&cxg->command_list[1]);
|
hr = ID3D12GraphicsCommandList_Close(cxg->command_list[i]);
|
||||||
assert(SUCCEEDED(hr));
|
assert(SUCCEEDED(hr));
|
||||||
hr = ID3D12GraphicsCommandList_Close(cxg->command_list[1]);
|
}
|
||||||
assert(SUCCEEDED(hr));
|
|
||||||
|
|
||||||
heap_desc.Type = D3D12_HEAP_TYPE_DEFAULT;
|
heap_desc.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||||
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
heap_desc.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
|
||||||
@ -861,6 +865,7 @@ static int cxg_main(void)
|
|||||||
cxg_load_assets(&cxg);
|
cxg_load_assets(&cxg);
|
||||||
cxg_populate_command_list(&cxg, 0);
|
cxg_populate_command_list(&cxg, 0);
|
||||||
cxg_populate_command_list(&cxg, 1);
|
cxg_populate_command_list(&cxg, 1);
|
||||||
|
cxg_populate_command_list(&cxg, 2);
|
||||||
|
|
||||||
demo_process_events(&cxg.demo);
|
demo_process_events(&cxg.demo);
|
||||||
|
|
||||||
|
@ -73,7 +73,7 @@ struct cx_triangle
|
|||||||
struct demo_swapchain *swapchain;
|
struct demo_swapchain *swapchain;
|
||||||
ID3D12DescriptorHeap *rtv_heap;
|
ID3D12DescriptorHeap *rtv_heap;
|
||||||
unsigned int rtv_descriptor_size;
|
unsigned int rtv_descriptor_size;
|
||||||
ID3D12Resource *render_targets[2];
|
ID3D12Resource *render_targets[3];
|
||||||
ID3D12CommandAllocator *command_allocator;
|
ID3D12CommandAllocator *command_allocator;
|
||||||
|
|
||||||
ID3D12RootSignature *root_signature;
|
ID3D12RootSignature *root_signature;
|
||||||
|
Loading…
Reference in New Issue
Block a user