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vkd3d-shader/ir: Lower SATURATE modifiers to instructions.
This commit is contained in:
committed by
Henri Verbeet
parent
835044dd8e
commit
8b8ee542d7
Notes:
Henri Verbeet
2025-10-14 16:33:38 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1788
@@ -605,6 +605,21 @@ static void shader_glsl_dot(struct vkd3d_glsl_generator *gen,
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_saturate(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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struct glsl_src src;
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struct glsl_dst dst;
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uint32_t mask;
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mask = glsl_dst_init(&dst, gen, ins, &ins->dst[0]);
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glsl_src_init(&src, gen, &ins->src[0], mask);
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shader_glsl_print_assignment(gen, &dst, "clamp(%s, 0.0, 1.0)", src.str->buffer);
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glsl_src_cleanup(&src, &gen->string_buffers);
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glsl_dst_cleanup(&dst, &gen->string_buffers);
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}
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static void shader_glsl_intrinsic(struct vkd3d_glsl_generator *gen,
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const struct vkd3d_shader_instruction *ins, const char *op)
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{
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@@ -1654,6 +1669,9 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *gen,
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case VSIR_OP_RSQ:
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shader_glsl_intrinsic(gen, ins, "inversesqrt");
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break;
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case VSIR_OP_SATURATE:
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shader_glsl_saturate(gen, ins);
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break;
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case VSIR_OP_SIN:
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shader_glsl_intrinsic(gen, ins, "sin");
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break;
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