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tests: Add test for draw with no descriptor bindings.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3512,6 +3512,74 @@ static void test_draw_indexed_instanced(void)
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destroy_test_context(&context);
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}
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static void test_draw_no_descriptor_bindings(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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D3D12_DESCRIPTOR_RANGE descriptor_range[2];
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ID3D12GraphicsCommandList *command_list;
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D3D12_ROOT_PARAMETER root_parameters[2];
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struct test_context_desc desc;
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struct test_context context;
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ID3D12CommandQueue *queue;
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HRESULT hr;
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memset(&desc, 0, sizeof(desc));
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desc.no_root_signature = true;
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if (!init_test_context(&context, &desc))
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return;
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command_list = context.list;
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queue = context.queue;
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descriptor_range[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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descriptor_range[0].NumDescriptors = 2;
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descriptor_range[0].BaseShaderRegister = 0;
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descriptor_range[0].RegisterSpace = 0;
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descriptor_range[0].OffsetInDescriptorsFromTableStart = 1;
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root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
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root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0];
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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descriptor_range[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
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descriptor_range[1].NumDescriptors = 1;
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descriptor_range[1].BaseShaderRegister = 0;
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descriptor_range[1].RegisterSpace = 0;
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descriptor_range[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
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root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
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root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
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root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[1];
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root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
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root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
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root_signature_desc.pParameters = root_parameters;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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context.pipeline_state = create_pipeline_state(context.device,
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context.root_signature, context.render_target_desc.Format, NULL, NULL, NULL);
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ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
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ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, FALSE, NULL);
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ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
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ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
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ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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destroy_test_context(&context);
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}
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static void test_multiple_render_targets(void)
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{
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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@ -18053,6 +18121,7 @@ START_TEST(d3d12)
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run_test(test_clear_unordered_access_view);
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run_test(test_draw_instanced);
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run_test(test_draw_indexed_instanced);
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run_test(test_draw_no_descriptor_bindings);
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run_test(test_multiple_render_targets);
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run_test(test_append_aligned_element);
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run_test(test_gpu_virtual_address);
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