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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in vkd3d_shader_private.h.
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Notes:
Henri Verbeet
2024-08-08 23:48:14 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/982
@ -1311,14 +1311,14 @@ void *shader_param_allocator_get(struct vkd3d_shader_param_allocator *allocator,
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static inline struct vkd3d_shader_src_param *shader_src_param_allocator_get(
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struct vkd3d_shader_param_allocator *allocator, unsigned int count)
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{
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assert(allocator->stride == sizeof(struct vkd3d_shader_src_param));
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VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_src_param));
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return shader_param_allocator_get(allocator, count);
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}
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static inline struct vkd3d_shader_dst_param *shader_dst_param_allocator_get(
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struct vkd3d_shader_param_allocator *allocator, unsigned int count)
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{
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assert(allocator->stride == sizeof(struct vkd3d_shader_dst_param));
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VKD3D_ASSERT(allocator->stride == sizeof(struct vkd3d_shader_dst_param));
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return shader_param_allocator_get(allocator, count);
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}
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@ -1678,7 +1678,7 @@ static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask
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{
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unsigned int i;
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assert(write_mask);
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VKD3D_ASSERT(write_mask);
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for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
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{
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if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
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@ -1692,13 +1692,13 @@ static inline unsigned int vsir_write_mask_get_component_idx(uint32_t write_mask
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static inline unsigned int vsir_write_mask_component_count(uint32_t write_mask)
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{
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unsigned int count = vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
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assert(1 <= count && count <= VKD3D_VEC4_SIZE);
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VKD3D_ASSERT(1 <= count && count <= VKD3D_VEC4_SIZE);
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return count;
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}
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static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
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{
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assert(component_count <= VKD3D_VEC4_SIZE);
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VKD3D_ASSERT(component_count <= VKD3D_VEC4_SIZE);
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return (VKD3DSP_WRITEMASK_0 << component_count) - 1;
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}
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