vkd3d-shader: Rename the vkd3d_root_parameter_type enumeration to vkd3d_shader_root_parameter_type.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2020-07-14 15:52:55 +04:30 committed by Alexandre Julliard
parent de252f9b14
commit 8b397eec88
3 changed files with 41 additions and 41 deletions

View File

@ -456,20 +456,20 @@ struct vkd3d_root_descriptor
unsigned int register_space; unsigned int register_space;
}; };
enum vkd3d_root_parameter_type enum vkd3d_shader_root_parameter_type
{ {
VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0x0,
VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 0x1,
VKD3D_ROOT_PARAMETER_TYPE_CBV = 2, VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV = 0x2,
VKD3D_ROOT_PARAMETER_TYPE_SRV = 3, VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV = 0x3,
VKD3D_ROOT_PARAMETER_TYPE_UAV = 4, VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV = 0x4,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_ROOT_PARAMETER_TYPE), VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_ROOT_PARAMETER_TYPE),
}; };
struct vkd3d_root_parameter struct vkd3d_root_parameter
{ {
enum vkd3d_root_parameter_type parameter_type; enum vkd3d_shader_root_parameter_type parameter_type;
union union
{ {
struct vkd3d_root_descriptor_table descriptor_table; struct vkd3d_root_descriptor_table descriptor_table;
@ -549,7 +549,7 @@ struct vkd3d_root_descriptor1
struct vkd3d_root_parameter1 struct vkd3d_root_parameter1
{ {
enum vkd3d_root_parameter_type parameter_type; enum vkd3d_shader_root_parameter_type parameter_type;
union union
{ {
struct vkd3d_root_descriptor_table1 descriptor_table; struct vkd3d_root_descriptor_table1 descriptor_table;

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@ -2456,15 +2456,15 @@ static int shader_parse_root_parameters(struct root_signature_parser_context *co
switch (parameters[i].parameter_type) switch (parameters[i].parameter_type)
{ {
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_parse_descriptor_table(context, offset, &parameters[i].u.descriptor_table); ret = shader_parse_descriptor_table(context, offset, &parameters[i].u.descriptor_table);
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants); ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants);
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
ret = shader_parse_root_descriptor(context, offset, &parameters[i].u.descriptor); ret = shader_parse_root_descriptor(context, offset, &parameters[i].u.descriptor);
break; break;
default: default:
@ -2504,15 +2504,15 @@ static int shader_parse_root_parameters1(struct root_signature_parser_context *c
switch (parameters[i].parameter_type) switch (parameters[i].parameter_type)
{ {
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_parse_descriptor_table1(context, offset, &parameters[i].u.descriptor_table); ret = shader_parse_descriptor_table1(context, offset, &parameters[i].u.descriptor_table);
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants); ret = shader_parse_root_constants(context, offset, &parameters[i].u.constants);
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
ret = shader_parse_root_descriptor1(context, offset, &parameters[i].u.descriptor); ret = shader_parse_root_descriptor1(context, offset, &parameters[i].u.descriptor);
break; break;
default: default:
@ -2678,7 +2678,7 @@ static unsigned int versioned_root_signature_get_parameter_count(const struct vk
return desc->u.v_1_1.parameter_count; return desc->u.v_1_1.parameter_count;
} }
static enum vkd3d_root_parameter_type versioned_root_signature_get_parameter_type( static enum vkd3d_shader_root_parameter_type versioned_root_signature_get_parameter_type(
const struct vkd3d_versioned_root_signature_desc *desc, unsigned int i) const struct vkd3d_versioned_root_signature_desc *desc, unsigned int i)
{ {
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
@ -2938,18 +2938,18 @@ static int shader_write_root_parameters(struct root_signature_writer_context *co
switch (versioned_root_signature_get_parameter_type(desc, i)) switch (versioned_root_signature_get_parameter_type(desc, i))
{ {
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
ret = shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table); ret = shader_write_descriptor_table(context, &desc->u.v_1_0.parameters[i].u.descriptor_table);
else else
ret = shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table); ret = shader_write_descriptor_table1(context, &desc->u.v_1_1.parameters[i].u.descriptor_table);
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i)); ret = shader_write_root_constants(context, versioned_root_signature_get_root_constants(desc, i));
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
ret = shader_write_root_descriptor(context, &desc->u.v_1_0.parameters[i].u.descriptor); ret = shader_write_root_descriptor(context, &desc->u.v_1_0.parameters[i].u.descriptor);
else else
@ -3115,10 +3115,10 @@ static int validate_root_signature_desc(const struct vkd3d_versioned_root_signat
for (i = 0; i < versioned_root_signature_get_parameter_count(desc); ++i) for (i = 0; i < versioned_root_signature_get_parameter_count(desc); ++i)
{ {
enum vkd3d_root_parameter_type type; enum vkd3d_shader_root_parameter_type type;
type = versioned_root_signature_get_parameter_type(desc, i); type = versioned_root_signature_get_parameter_type(desc, i);
if (type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) if (type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
{ {
if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0) if (desc->version == VKD3D_ROOT_SIGNATURE_VERSION_1_0)
ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table); ret = validate_descriptor_table_v_1_0(&desc->u.v_1_0.parameters[i].u.descriptor_table);
@ -3192,7 +3192,7 @@ static void free_descriptor_ranges(const struct vkd3d_root_parameter *parameters
{ {
const struct vkd3d_root_parameter *p = &parameters[i]; const struct vkd3d_root_parameter *p = &parameters[i];
if (p->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges); vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
} }
} }
@ -3213,7 +3213,7 @@ static int convert_root_parameters_to_v_1_0(struct vkd3d_root_parameter *dst,
p->parameter_type = p1->parameter_type; p->parameter_type = p1->parameter_type;
switch (p->parameter_type) switch (p->parameter_type)
{ {
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ranges = NULL; ranges = NULL;
if ((p->u.descriptor_table.descriptor_range_count = p1->u.descriptor_table.descriptor_range_count)) if ((p->u.descriptor_table.descriptor_range_count = p1->u.descriptor_table.descriptor_range_count))
{ {
@ -3234,12 +3234,12 @@ static int convert_root_parameters_to_v_1_0(struct vkd3d_root_parameter *dst,
ranges[j].descriptor_table_offset = ranges1[j].descriptor_table_offset; ranges[j].descriptor_table_offset = ranges1[j].descriptor_table_offset;
} }
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
p->u.constants = p1->u.constants; p->u.constants = p1->u.constants;
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
p->u.descriptor.shader_register = p1->u.descriptor.shader_register; p->u.descriptor.shader_register = p1->u.descriptor.shader_register;
p->u.descriptor.register_space = p1->u.descriptor.register_space; p->u.descriptor.register_space = p1->u.descriptor.register_space;
break; break;
@ -3311,7 +3311,7 @@ static void free_descriptor_ranges1(const struct vkd3d_root_parameter1 *paramete
{ {
const struct vkd3d_root_parameter1 *p = &parameters[i]; const struct vkd3d_root_parameter1 *p = &parameters[i];
if (p->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) if (p->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges); vkd3d_free((void *)p->u.descriptor_table.descriptor_ranges);
} }
} }
@ -3332,7 +3332,7 @@ static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst,
p1->parameter_type = p->parameter_type; p1->parameter_type = p->parameter_type;
switch (p1->parameter_type) switch (p1->parameter_type)
{ {
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ranges1 = NULL; ranges1 = NULL;
if ((p1->u.descriptor_table.descriptor_range_count = p->u.descriptor_table.descriptor_range_count)) if ((p1->u.descriptor_table.descriptor_range_count = p->u.descriptor_table.descriptor_range_count))
{ {
@ -3354,12 +3354,12 @@ static int convert_root_parameters_to_v_1_1(struct vkd3d_root_parameter1 *dst,
ranges1[j].descriptor_table_offset = ranges[j].descriptor_table_offset; ranges1[j].descriptor_table_offset = ranges[j].descriptor_table_offset;
} }
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
p1->u.constants = p->u.constants; p1->u.constants = p->u.constants;
break; break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV: case VKD3D_SHADER_ROOT_PARAMETER_TYPE_UAV:
p1->u.descriptor.shader_register = p->u.descriptor.shader_register; p1->u.descriptor.shader_register = p->u.descriptor.shader_register;
p1->u.descriptor.register_space = p->u.descriptor.register_space; p1->u.descriptor.register_space = p->u.descriptor.register_space;
p1->u.descriptor.flags = VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS; p1->u.descriptor.flags = VKD3D_ROOT_SIGNATURE_1_0_ROOT_DESCRIPTOR_FLAGS;

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@ -486,7 +486,7 @@ static void vkd3d_shader_free_root_signature_v_1_0(struct vkd3d_root_signature_d
{ {
const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i]; const struct vkd3d_root_parameter *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
} }
vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->parameters);
@ -503,7 +503,7 @@ static void vkd3d_shader_free_root_signature_v_1_1(struct vkd3d_root_signature_d
{ {
const struct vkd3d_root_parameter1 *parameter = &root_signature->parameters[i]; const struct vkd3d_root_parameter1 *parameter = &root_signature->parameters[i];
if (parameter->parameter_type == VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE) if (parameter->parameter_type == VKD3D_SHADER_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges); vkd3d_free((void *)parameter->u.descriptor_table.descriptor_ranges);
} }
vkd3d_free((void *)root_signature->parameters); vkd3d_free((void *)root_signature->parameters);