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tests: Add some tests for casting output arguments to functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -66,6 +66,7 @@ vkd3d_shader_tests = \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-for.shader_test \
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tests/hlsl-for.shader_test \
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tests/hlsl-function.shader_test \
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tests/hlsl-function.shader_test \
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tests/hlsl-function-cast.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-gather-offset.shader_test \
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tests/hlsl-gather-offset.shader_test \
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tests/hlsl-gather.shader_test \
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tests/hlsl-gather.shader_test \
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@ -318,6 +319,7 @@ XFAIL_TESTS = \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-duplicate-modifiers.shader_test \
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tests/hlsl-for.shader_test \
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tests/hlsl-for.shader_test \
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tests/hlsl-function.shader_test \
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tests/hlsl-function.shader_test \
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tests/hlsl-function-cast.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-function-overload.shader_test \
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tests/hlsl-gather.shader_test \
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tests/hlsl-gather.shader_test \
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tests/hlsl-intrinsic-override.shader_test \
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tests/hlsl-intrinsic-override.shader_test \
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87
tests/hlsl-function-cast.shader_test
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87
tests/hlsl-function-cast.shader_test
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@ -0,0 +1,87 @@
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% Test implicit and explicit casts on function output parameters.
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[pixel shader]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func(x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but cast "x" to float4 first.
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[pixel shader]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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int4 x;
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func((float4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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[pixel shader]
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uniform float4 f;
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void func(out float4 o)
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{
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o = f;
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}
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float4 main() : sv_target
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{
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float4 x;
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func((int4)x);
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return x;
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}
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[test]
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uniform 0 float4 -1.9 -1.0 2.9 4.0
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draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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[pixel shader]
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void func(inout float4 a)
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{
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a += 0.1;
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}
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float4 main(uniform int4 i) : sv_target
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{
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int4 x = i;
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func(x);
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return x;
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}
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[test]
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uniform 0 int4 -2 0 1 -3000000
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draw quad
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probe all rgba (-1.0, 0.0, 1.0, -3000000.0)
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