tests: Add some tests for casting output arguments to functions.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2022-02-24 15:06:14 +01:00 committed by Alexandre Julliard
parent cdd7f3d362
commit 8b2bd02a53
2 changed files with 89 additions and 0 deletions

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@ -66,6 +66,7 @@ vkd3d_shader_tests = \
tests/hlsl-duplicate-modifiers.shader_test \ tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \ tests/hlsl-for.shader_test \
tests/hlsl-function.shader_test \ tests/hlsl-function.shader_test \
tests/hlsl-function-cast.shader_test \
tests/hlsl-function-overload.shader_test \ tests/hlsl-function-overload.shader_test \
tests/hlsl-gather-offset.shader_test \ tests/hlsl-gather-offset.shader_test \
tests/hlsl-gather.shader_test \ tests/hlsl-gather.shader_test \
@ -318,6 +319,7 @@ XFAIL_TESTS = \
tests/hlsl-duplicate-modifiers.shader_test \ tests/hlsl-duplicate-modifiers.shader_test \
tests/hlsl-for.shader_test \ tests/hlsl-for.shader_test \
tests/hlsl-function.shader_test \ tests/hlsl-function.shader_test \
tests/hlsl-function-cast.shader_test \
tests/hlsl-function-overload.shader_test \ tests/hlsl-function-overload.shader_test \
tests/hlsl-gather.shader_test \ tests/hlsl-gather.shader_test \
tests/hlsl-intrinsic-override.shader_test \ tests/hlsl-intrinsic-override.shader_test \

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@ -0,0 +1,87 @@
% Test implicit and explicit casts on function output parameters.
[pixel shader]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func(x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but cast "x" to float4 first.
[pixel shader]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
int4 x;
func((float4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
% As above, but declare "x" as float4 and cast it to int4.
[pixel shader]
uniform float4 f;
void func(out float4 o)
{
o = f;
}
float4 main() : sv_target
{
float4 x;
func((int4)x);
return x;
}
[test]
uniform 0 float4 -1.9 -1.0 2.9 4.0
draw quad
probe all rgba (-1.0, -1.0, 2.0, 4.0)
[pixel shader]
void func(inout float4 a)
{
a += 0.1;
}
float4 main(uniform int4 i) : sv_target
{
int4 x = i;
func(x);
return x;
}
[test]
uniform 0 int4 -2 0 1 -3000000
draw quad
probe all rgba (-1.0, 0.0, 1.0, -3000000.0)