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vkd3d-shader/spirv: Handle thread group UAV barriers.
This commit is contained in:
committed by
Alexandre Julliard
parent
18e9148f58
commit
8ae69c745b
Notes:
Alexandre Julliard
2024-01-25 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/599
@@ -99,6 +99,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_SPV_INVALID_SHADER = 2009,
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VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
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VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301,
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VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
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VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
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@@ -730,6 +731,7 @@ enum vkd3d_shader_sync_flags
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{
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VKD3DSSF_THREAD_GROUP = 0x1,
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VKD3DSSF_GROUP_SHARED_MEMORY = 0x2,
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VKD3DSSF_THREAD_GROUP_UAV = 0x4,
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VKD3DSSF_GLOBAL_UAV = 0x8,
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};
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