vkd3d-shader/spirv: Handle thread group UAV barriers.

This commit is contained in:
Conor McCarthy
2023-08-16 13:46:10 +10:00
committed by Alexandre Julliard
parent 18e9148f58
commit 8ae69c745b
Notes: Alexandre Julliard 2024-01-25 23:07:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/599
3 changed files with 19 additions and 3 deletions

View File

@@ -99,6 +99,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_SPV_INVALID_SHADER = 2009,
VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300,
VKD3D_SHADER_WARNING_SPV_INVALID_UAV_FLAGS = 2301,
VKD3D_SHADER_ERROR_RS_OUT_OF_MEMORY = 3000,
VKD3D_SHADER_ERROR_RS_INVALID_VERSION = 3001,
@@ -730,6 +731,7 @@ enum vkd3d_shader_sync_flags
{
VKD3DSSF_THREAD_GROUP = 0x1,
VKD3DSSF_GROUP_SHARED_MEMORY = 0x2,
VKD3DSSF_THREAD_GROUP_UAV = 0x4,
VKD3DSSF_GLOBAL_UAV = 0x8,
};