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vkd3d-shader/tpf: Use enum vkd3d_shader_register_type in sm4_register.type.
This commit is contained in:
committed by
Alexandre Julliard
parent
5d75731d97
commit
8a6a620ee2
Notes:
Alexandre Julliard
2023-08-14 20:59:59 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/281
@@ -1251,7 +1251,7 @@ int hlsl_sm1_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_fun
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bool hlsl_sm4_usage_from_semantic(struct hlsl_ctx *ctx,
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const struct hlsl_semantic *semantic, bool output, D3D_NAME *usage);
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bool hlsl_sm4_register_from_semantic(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic,
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bool output, unsigned int *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
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bool output, enum vkd3d_shader_register_type *type, enum vkd3d_sm4_swizzle_type *swizzle_type, bool *has_idx);
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int hlsl_sm4_write(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, struct vkd3d_shader_code *out);
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int hlsl_lexer_compile(struct hlsl_ctx *ctx, const struct vkd3d_shader_code *hlsl);
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