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vkd3d-shader/glsl: Generate comments for unhandled instructions.
Mostly for debugging purposes; we'll fail compilation, but will still trace the shader that would have been generated.
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Notes:
Alexandre Julliard
2024-03-14 23:25:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/720
@ -39,6 +39,13 @@ static void VKD3D_PRINTF_FUNC(3, 4) vkd3d_glsl_compiler_error(
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generator->failed = true;
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}
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static void shader_glsl_unhandled(struct vkd3d_glsl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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vkd3d_string_buffer_printf(&gen->buffer, "/* <unhandled instruction %#x> */\n", ins->handler_idx);
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vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Internal compiler error: Unhandled instruction %#x.", ins->handler_idx);
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}
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static void shader_glsl_ret(struct vkd3d_glsl_generator *generator,
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const struct vkd3d_shader_instruction *ins)
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{
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@ -69,9 +76,7 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator
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shader_glsl_ret(generator, instruction);
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break;
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default:
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vkd3d_glsl_compiler_error(generator,
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VKD3D_SHADER_ERROR_GLSL_INTERNAL,
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"Unhandled instruction %#x", instruction->handler_idx);
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shader_glsl_unhandled(generator, instruction);
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break;
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}
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}
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