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vkd3d: Allow 0 vertex stride.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
890a77559f
commit
8a23ff1376
@@ -2744,9 +2744,6 @@ VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_sta
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b->stride = strides[binding];
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b->inputRate = graphics->input_rates[binding];
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if (!b->stride)
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FIXME("Invalid stride for input slot %u.\n", binding);
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pipeline_key.strides[binding_count] = strides[binding];
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++binding_count;
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