tests/shader-runner: Introduce a 'float64' requirement directive.

This commit is contained in:
Conor McCarthy
2023-12-13 00:27:41 +10:00
committed by Alexandre Julliard
parent 95c48eb98e
commit 8a1eb306e8
Notes: Alexandre Julliard 2023-12-12 23:15:46 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/489
4 changed files with 16 additions and 0 deletions

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@@ -191,6 +191,10 @@ static void parse_require_directive(struct shader_runner *runner, const char *li
runner->compile_options |= options[i].option;
}
}
else if (match_string(line, "float64", &line))
{
runner->require_float64 = true;
}
else if (match_string(line, "int64", &line))
{
runner->require_int64 = true;
@@ -1315,6 +1319,7 @@ void run_shader_tests(struct shader_runner *runner, const struct shader_runner_o
state = STATE_REQUIRE;
runner->minimum_shader_model = minimum_shader_model;
runner->maximum_shader_model = maximum_shader_model;
runner->require_float64 = false;
runner->require_int64 = false;
runner->compile_options = 0;
skip_tests = false;