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vkd3d-shader/dxil: Implement DX intrinsic QuadOp.
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committed by
Henri Verbeet
parent
f5bfa728eb
commit
8a15642f45
Notes:
Henri Verbeet
2024-06-11 17:09:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/858
@@ -254,6 +254,9 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_PHASE ] = "phase",
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[VKD3DSIH_PHI ] = "phi",
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[VKD3DSIH_POW ] = "pow",
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[VKD3DSIH_QUAD_READ_ACROSS_D ] = "quad_read_across_d",
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[VKD3DSIH_QUAD_READ_ACROSS_X ] = "quad_read_across_x",
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[VKD3DSIH_QUAD_READ_ACROSS_Y ] = "quad_read_across_y",
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[VKD3DSIH_RCP ] = "rcp",
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[VKD3DSIH_REP ] = "rep",
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[VKD3DSIH_RESINFO ] = "resinfo",
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