vkd3d-shader/dxil: Implement DX intrinsic QuadOp.

This commit is contained in:
Conor McCarthy
2024-04-23 22:16:51 +10:00
committed by Henri Verbeet
parent f5bfa728eb
commit 8a15642f45
Notes: Henri Verbeet 2024-06-11 17:09:28 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/858
3 changed files with 56 additions and 0 deletions

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@@ -254,6 +254,9 @@ static const char * const shader_opcode_names[] =
[VKD3DSIH_PHASE ] = "phase",
[VKD3DSIH_PHI ] = "phi",
[VKD3DSIH_POW ] = "pow",
[VKD3DSIH_QUAD_READ_ACROSS_D ] = "quad_read_across_d",
[VKD3DSIH_QUAD_READ_ACROSS_X ] = "quad_read_across_x",
[VKD3DSIH_QUAD_READ_ACROSS_Y ] = "quad_read_across_y",
[VKD3DSIH_RCP ] = "rcp",
[VKD3DSIH_REP ] = "rep",
[VKD3DSIH_RESINFO ] = "resinfo",