vkd3d-shader/ir: Ignore and drop PARTIALPRECISION modifiers.

This commit is contained in:
Giovanni Mascellani
2025-10-16 12:26:55 +02:00
committed by Henri Verbeet
parent 8ec4f75654
commit 8a100fa06d
Notes: Henri Verbeet 2025-10-16 15:22:54 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1797
4 changed files with 4 additions and 10 deletions

View File

@@ -4983,10 +4983,7 @@ static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
{
uint32_t modifiers = dst->modifiers;
/* It is always legitimate to ignore _pp. */
modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
if (dst->modifiers & VKD3DSPDM_MSAMPCENTROID)
if (modifiers & VKD3DSPDM_MSAMPCENTROID)
{
FIXME("Ignoring _centroid modifier.\n");
modifiers &= ~VKD3DSPDM_MSAMPCENTROID;