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vkd3d-shader/ir: Ignore and drop PARTIALPRECISION modifiers.
This commit is contained in:
committed by
Henri Verbeet
parent
8ec4f75654
commit
8a100fa06d
Notes:
Henri Verbeet
2025-10-16 15:22:54 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1797
@@ -4983,10 +4983,7 @@ static void spirv_compiler_emit_store_dst(struct spirv_compiler *compiler,
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{
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uint32_t modifiers = dst->modifiers;
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/* It is always legitimate to ignore _pp. */
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modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
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if (dst->modifiers & VKD3DSPDM_MSAMPCENTROID)
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if (modifiers & VKD3DSPDM_MSAMPCENTROID)
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{
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FIXME("Ignoring _centroid modifier.\n");
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modifiers &= ~VKD3DSPDM_MSAMPCENTROID;
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