vkd3d-shader/ir: Ignore and drop PARTIALPRECISION modifiers.

This commit is contained in:
Giovanni Mascellani
2025-10-16 12:26:55 +02:00
committed by Henri Verbeet
parent 8ec4f75654
commit 8a100fa06d
Notes: Henri Verbeet 2025-10-16 15:22:54 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1797
4 changed files with 4 additions and 10 deletions

View File

@@ -2234,6 +2234,9 @@ static enum vkd3d_result vsir_program_lower_modifiers(struct vsir_program *progr
{
struct vkd3d_shader_dst_param *dst = &ins->dst[i];
/* It is always legitimate to ignore _pp. */
dst->modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
if (dst->modifiers & VKD3DSPDM_SATURATE)
{
if (!vsir_program_iterator_insert_after(&it, 1))