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vkd3d-shader/ir: Ignore and drop PARTIALPRECISION modifiers.
This commit is contained in:
committed by
Henri Verbeet
parent
8ec4f75654
commit
8a100fa06d
Notes:
Henri Verbeet
2025-10-16 15:22:54 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1797
@@ -2234,6 +2234,9 @@ static enum vkd3d_result vsir_program_lower_modifiers(struct vsir_program *progr
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{
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struct vkd3d_shader_dst_param *dst = &ins->dst[i];
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/* It is always legitimate to ignore _pp. */
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dst->modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
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if (dst->modifiers & VKD3DSPDM_SATURATE)
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{
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if (!vsir_program_iterator_insert_after(&it, 1))
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