vkd3d-shader/hlsl: Implement RWByteAddressBuffer.Store*() methods.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-10-25 10:50:37 +02:00 committed by Henri Verbeet
parent 6637948ae1
commit 89e5912fd2
Notes: Henri Verbeet 2024-10-28 18:12:37 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1222
3 changed files with 105 additions and 33 deletions

View File

@ -6197,6 +6197,52 @@ static bool add_sample_grad_method_call(struct hlsl_ctx *ctx, struct hlsl_block
return true;
}
static bool add_store_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, struct hlsl_ir_node *object,
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
struct hlsl_ir_node *offset, *rhs, *store;
struct hlsl_deref resource_deref;
unsigned int value_dim;
if (params->args_count != 2)
{
hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_WRONG_PARAMETER_COUNT,
"Wrong number of arguments to method '%s': expected 2.", name);
return false;
}
if (!strcmp(name, "Store"))
value_dim = 1;
else if (!strcmp(name, "Store2"))
value_dim = 2;
else if (!strcmp(name, "Store3"))
value_dim = 3;
else
value_dim = 4;
if (!(offset = add_implicit_conversion(ctx, block, params->args[0],
hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc)))
return false;
if (!(rhs = add_implicit_conversion(ctx, block, params->args[1],
hlsl_get_vector_type(ctx, HLSL_TYPE_UINT, value_dim), loc)))
return false;
if (!hlsl_init_deref_from_index_chain(ctx, &resource_deref, object))
return false;
if (!(store = hlsl_new_resource_store(ctx, &resource_deref, offset, rhs, loc)))
{
hlsl_cleanup_deref(&resource_deref);
return false;
}
hlsl_block_add_instr(block, store);
hlsl_cleanup_deref(&resource_deref);
return true;
}
static const struct method_function
{
const char *name;
@ -6204,7 +6250,7 @@ static const struct method_function
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc);
char valid_dims[HLSL_SAMPLER_DIM_MAX + 1];
}
object_methods[] =
texture_methods[] =
{
{ "Gather", add_gather_method_call, "00010101001000" },
{ "GatherAlpha", add_gather_method_call, "00010101001000" },
@ -6224,6 +6270,14 @@ object_methods[] =
{ "SampleLevel", add_sample_lod_method_call, "00111111001000" },
};
static const struct method_function uav_methods[] =
{
{ "Store", add_store_method_call, "00000000000001" },
{ "Store2", add_store_method_call, "00000000000001" },
{ "Store3", add_store_method_call, "00000000000001" },
{ "Store4", add_store_method_call, "00000000000001" },
};
static int object_method_function_name_compare(const void *a, const void *b)
{
const struct method_function *func = b;
@ -6235,7 +6289,8 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
const char *name, const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
{
const struct hlsl_type *object_type = object->data_type;
const struct method_function *method;
const struct method_function *method, *methods;
unsigned int count;
if (object_type->class == HLSL_CLASS_ERROR)
{
@ -6252,7 +6307,17 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
}
}
if (object_type->class != HLSL_CLASS_TEXTURE || object_type->sampler_dim == HLSL_SAMPLER_DIM_GENERIC)
if (object_type->class == HLSL_CLASS_TEXTURE)
{
count = ARRAY_SIZE(texture_methods);
methods = texture_methods;
}
else if (object_type->class == HLSL_CLASS_UAV)
{
count = ARRAY_SIZE(uav_methods);
methods = uav_methods;
}
else
{
struct vkd3d_string_buffer *string;
@ -6263,7 +6328,7 @@ static bool add_method_call(struct hlsl_ctx *ctx, struct hlsl_block *block, stru
return false;
}
method = bsearch(name, object_methods, ARRAY_SIZE(object_methods), sizeof(*method),
method = bsearch(name, methods, count, sizeof(*method),
object_method_function_name_compare);
if (method && method->valid_dims[object_type->sampler_dim] == '1')

View File

@ -3491,6 +3491,7 @@ static D3D_SRV_DIMENSION sm4_rdef_resource_dimension(const struct hlsl_type *typ
case HLSL_SAMPLER_DIM_CUBEARRAY:
return D3D_SRV_DIMENSION_TEXTURECUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
case HLSL_SAMPLER_DIM_RAW_BUFFER:
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
return D3D_SRV_DIMENSION_BUFFER;
default:
@ -4019,6 +4020,7 @@ static enum vkd3d_sm4_resource_type sm4_resource_dimension(const struct hlsl_typ
case HLSL_SAMPLER_DIM_CUBEARRAY:
return VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY;
case HLSL_SAMPLER_DIM_BUFFER:
case HLSL_SAMPLER_DIM_RAW_BUFFER:
case HLSL_SAMPLER_DIM_STRUCTURED_BUFFER:
return VKD3D_SM4_RESOURCE_BUFFER;
default:
@ -4808,6 +4810,9 @@ static void write_sm4_dcl_textures(const struct tpf_compiler *tpf, const struct
instr.opcode = VKD3D_SM5_OP_DCL_UAV_STRUCTURED;
instr.byte_stride = component_type->e.resource.format->reg_size[HLSL_REGSET_NUMERIC] * 4;
break;
case HLSL_SAMPLER_DIM_RAW_BUFFER:
instr.opcode = VKD3D_SM5_OP_DCL_UAV_RAW;
break;
default:
instr.opcode = VKD3D_SM5_OP_DCL_UAV_TYPED;
break;
@ -5548,24 +5553,6 @@ static void write_sm4_cast(const struct tpf_compiler *tpf, const struct hlsl_ir_
}
}
static void write_sm4_store_uav_typed(const struct tpf_compiler *tpf, const struct hlsl_deref *dst,
const struct hlsl_ir_node *coords, const struct hlsl_ir_node *value)
{
struct sm4_instruction instr;
memset(&instr, 0, sizeof(instr));
instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
sm4_register_from_deref(tpf, &instr.dsts[0].reg, &instr.dsts[0].write_mask, dst, &instr);
instr.dst_count = 1;
sm4_src_from_node(tpf, &instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
sm4_src_from_node(tpf, &instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
}
static void write_sm4_rasterizer_sample_count(const struct tpf_compiler *tpf, const struct hlsl_ir_node *dst)
{
struct sm4_instruction instr;
@ -6352,6 +6339,8 @@ static void write_sm4_resource_load(const struct tpf_compiler *tpf, const struct
static void write_sm4_resource_store(const struct tpf_compiler *tpf, const struct hlsl_ir_resource_store *store)
{
struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, &store->resource);
struct hlsl_ir_node *coords = store->coords.node, *value = store->value.node;
struct sm4_instruction instr;
if (!store->resource.var->is_uniform)
{
@ -6365,7 +6354,25 @@ static void write_sm4_resource_store(const struct tpf_compiler *tpf, const struc
return;
}
write_sm4_store_uav_typed(tpf, &store->resource, store->coords.node, store->value.node);
memset(&instr, 0, sizeof(instr));
sm4_register_from_deref(tpf, &instr.dsts[0].reg, &instr.dsts[0].write_mask, &store->resource, &instr);
instr.dst_count = 1;
if (resource_type->sampler_dim == HLSL_SAMPLER_DIM_RAW_BUFFER)
{
instr.opcode = VKD3D_SM5_OP_STORE_RAW;
instr.dsts[0].write_mask = vkd3d_write_mask_from_component_count(value->data_type->dimx);
}
else
{
instr.opcode = VKD3D_SM5_OP_STORE_UAV_TYPED;
}
sm4_src_from_node(tpf, &instr.srcs[0], coords, VKD3DSP_WRITEMASK_ALL);
sm4_src_from_node(tpf, &instr.srcs[1], value, VKD3DSP_WRITEMASK_ALL);
instr.src_count = 2;
write_sm4_instruction(tpf, &instr);
}
static void write_sm4_store(const struct tpf_compiler *tpf, const struct hlsl_ir_store *store)

View File

@ -7,7 +7,7 @@ size (raw_buffer, 4)
1 2 3 4
[pixel shader todo]
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
@ -18,12 +18,12 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe uav 1 (0) ri (10)
if(sm<6) probe uav 1 (1) ri (11)
if(sm>=6) probe uav 1 (1) r (11.1)
[pixel shader todo]
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
@ -34,10 +34,10 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe uav 1 (0) rgbaui(10, 11, 12, 13)
[pixel shader todo]
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
@ -48,10 +48,10 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
[pixel shader todo]
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
@ -62,14 +62,14 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
[require]
shader model >= 5.0
float64
[pixel shader todo]
[pixel shader]
RWByteAddressBuffer u : register(u1);
float4 main() : sv_target
@ -79,7 +79,7 @@ float4 main() : sv_target
}
[test]
todo(sm<6) draw quad
todo(glsl) draw quad
if(sm<6) probe uav 1 (0) ri (12)
if(sm>=6) probe uav 1 (0) rd (12.2)