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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
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Alexandre Julliard
2023-09-26 22:47:43 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/319
@ -4411,11 +4411,7 @@ static uint32_t spirv_compiler_get_invocation_id(struct spirv_compiler *compiler
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assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
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assert(compiler->shader_type == VKD3D_SHADER_TYPE_HULL);
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memset(&r, 0, sizeof(r));
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vsir_register_init(&r, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
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r.type = VKD3DSPR_OUTPOINTID;
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r.idx[0].offset = ~0u;
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r.idx[1].offset = ~0u;
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r.idx_count = 0;
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return spirv_compiler_get_register_id(compiler, &r);
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return spirv_compiler_get_register_id(compiler, &r);
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}
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}
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