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libs/vkd3d: Set names for internal threads.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -93,6 +93,8 @@ VKD3D_CHECK_FUNC([HAVE_BUILTIN_POPCOUNT], [__builtin_popcount], [__builtin_popco
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VKD3D_CHECK_FUNC([HAVE_SYNC_ADD_AND_FETCH], [__sync_add_and_fetch], [__sync_add_and_fetch((int *)0, 0)])
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VKD3D_CHECK_FUNC([HAVE_SYNC_SUB_AND_FETCH], [__sync_sub_and_fetch], [__sync_sub_and_fetch((int *)0, 0)])
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VKD3D_CHECK_LIB_FUNCS([pthread_setname_np], [$PTHREAD_LIBS])
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AM_CONDITIONAL([HAVE_WIDL], [test "x$WIDL" != "xno"])
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AM_CONDITIONAL([HAVE_CROSSTARGET32], [test "x$CROSSTARGET32" != "xno"])
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AM_CONDITIONAL([HAVE_CROSSTARGET64], [test "x$CROSSTARGET64" != "xno"])
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@ -199,6 +199,10 @@ static void *vkd3d_fence_worker_main(void *arg)
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struct vkd3d_fence_worker *worker = arg;
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int rc;
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#ifdef HAVE_PTHREAD_SETNAME_NP
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pthread_setname_np(pthread_self(), "vkd3d_worker");
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#endif
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for (;;)
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{
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if ((rc = pthread_mutex_lock(&worker->mutex)))
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@ -19,12 +19,14 @@
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#ifndef __VKD3D_PRIVATE_H
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#define __VKD3D_PRIVATE_H
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#define VK_NO_PROTOTYPES
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#define COBJMACROS
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#define NONAMELESSUNION
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#include "vkd3d.h"
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#define VK_NO_PROTOTYPES
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#include "vkd3d_common.h"
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#include "vkd3d_memory.h"
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#include "vkd3d.h"
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#include "vkd3d_shader.h"
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#include <assert.h>
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@ -7,3 +7,10 @@ AC_LINK_IFELSE([AC_LANG_SOURCE([int main(void) { return [$3]; }])],
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[1],
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[Define to 1 if you have $2.])],
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[AC_MSG_RESULT([no])])])
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dnl VKD3D_CHECK_LIB_FUNCS
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AC_DEFUN([VKD3D_CHECK_LIB_FUNCS],
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[vkd3d_libs_saved="$LIBS"
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LIBS="$LIBS $2"
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AC_CHECK_FUNCS([$1], [$3], [$4])
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LIBS="$vkd3d_libs_saved"])
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