vkd3d-shader/ir: Require signed source operands for ITOF instructions.

This commit is contained in:
Henri Verbeet
2025-09-02 18:56:38 +02:00
parent 9ee53c9573
commit 89641d3d42
Notes: Henri Verbeet 2025-09-16 16:19:58 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1727
13 changed files with 37 additions and 48 deletions

View File

@@ -11,8 +11,6 @@ uniform 0 float4 -0.4 -6.6 7.6 3.4
draw quad
probe (0, 0) rgba (0.0, -7.0, 8.0, 3.0) 4
[pixel shader]
uniform float4 u;
@@ -27,9 +25,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.4 -6.6 7.6 3.4
draw quad
todo(msl & sm>=6) probe (0, 0) f32(-7.0, 8.0, 0.0, 3.0) 4
probe (0, 0) f32(-7.0, 8.0, 0.0, 3.0) 4
[pixel shader]
uniform float4 u;
@@ -43,7 +39,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1 0 2 10
draw quad
todo(msl & sm>=6) probe (0, 0) f32(-1.0, 0.0, 2.0, 10.0) 4
probe (0, 0) f32(-1.0, 0.0, 2.0, 10.0) 4
[pixel shader]
float4 main() : sv_target