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vkd3d-shader/ir: Require signed source operands for ITOF instructions.
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Notes:
Henri Verbeet
2025-09-16 16:19:58 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1727
@@ -73,7 +73,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 uint4 2 0 0 0
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draw quad
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todo(msl & sm>=6) probe (0, 0) f32(20, -48, 20, -48)
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probe (0, 0) f32(20, -48, 20, -48)
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[pixel shader fail]
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% Make sure that bitshifts DON'T work with floats
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