vkd3d: Clarify DSV attachment mask handling.

It isn't immediately obvious what "1u << graphics->rt_count" means.
Use dsv_attachment_mask() helper instead.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-06-12 14:07:59 +02:00
committed by Alexandre Julliard
parent 7ecd67aaa0
commit 895aaa461b
3 changed files with 23 additions and 17 deletions

View File

@@ -2038,7 +2038,7 @@ static HRESULT d3d12_graphics_pipeline_state_create_render_pass(
memcpy(key.vk_formats, graphics->rtv_formats, sizeof(graphics->rtv_formats));
key.attachment_count = graphics->rt_count;
if (!(dsv_format = graphics->dsv_format) && (graphics->null_attachment_mask & (1u << graphics->rt_count)))
if (!(dsv_format = graphics->dsv_format) && (graphics->null_attachment_mask & dsv_attachment_mask(graphics)))
dsv_format = dynamic_dsv_format;
if (dsv_format)
@@ -2220,7 +2220,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
{
WARN("DSV format is DXGI_FORMAT_UNKNOWN.\n");
graphics->dsv_format = VK_FORMAT_UNDEFINED;
graphics->null_attachment_mask |= 1u << graphics->rt_count;
graphics->null_attachment_mask |= dsv_attachment_mask(graphics);
}
else if ((format = vkd3d_get_format(device, desc->DSVFormat, true)))
{
@@ -2503,7 +2503,7 @@ static HRESULT d3d12_pipeline_state_init_graphics(struct d3d12_pipeline_state *s
goto fail;
}
is_dsv_format_unknown = graphics->null_attachment_mask & (1u << graphics->rt_count);
is_dsv_format_unknown = graphics->null_attachment_mask & dsv_attachment_mask(graphics);
rs_desc_from_d3d12(&graphics->rs_desc, &desc->RasterizerState);
have_attachment = graphics->rt_count || graphics->dsv_format || is_dsv_format_unknown;
@@ -2855,7 +2855,7 @@ VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_sta
/* Create a render pass for pipelines with DXGI_FORMAT_UNKNOWN. */
if (!(pipeline_desc.renderPass = graphics->render_pass))
{
if (graphics->null_attachment_mask & (1u << graphics->rt_count))
if (graphics->null_attachment_mask & dsv_attachment_mask(graphics))
TRACE("Compiling %p with DSV format %#x.\n", state, dsv_format);
if (FAILED(hr = d3d12_graphics_pipeline_state_create_render_pass(graphics, device, dsv_format,