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vkd3d: Clarify DSV attachment mask handling.
It isn't immediately obvious what "1u << graphics->rt_count" means. Use dsv_attachment_mask() helper instead. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
7ecd67aaa0
commit
895aaa461b
@@ -2278,17 +2278,6 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_list_ClearState(ID3D12GraphicsCom
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return E_NOTIMPL;
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}
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static bool d3d12_command_list_has_unknown_dsv_format(struct d3d12_command_list *list)
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{
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struct d3d12_graphics_pipeline_state *graphics;
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if (!d3d12_pipeline_state_is_graphics(list->state))
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return false;
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graphics = &list->state->u.graphics;
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return graphics->null_attachment_mask & (1u << graphics->rt_count);
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}
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static bool d3d12_command_list_has_depth_stencil_view(struct d3d12_command_list *list)
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{
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struct d3d12_graphics_pipeline_state *graphics;
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@@ -2296,7 +2285,7 @@ static bool d3d12_command_list_has_depth_stencil_view(struct d3d12_command_list
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assert(d3d12_pipeline_state_is_graphics(list->state));
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graphics = &list->state->u.graphics;
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return graphics->dsv_format || (d3d12_command_list_has_unknown_dsv_format(list) && list->dsv_format);
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return graphics->dsv_format || (d3d12_pipeline_state_has_unknown_dsv_format(list->state) && list->dsv_format);
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}
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static void d3d12_command_list_get_fb_extent(struct d3d12_command_list *list,
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@@ -4386,7 +4375,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
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}
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}
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if (prev_dsv_format != list->dsv_format && d3d12_command_list_has_unknown_dsv_format(list))
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if (prev_dsv_format != list->dsv_format && d3d12_pipeline_state_has_unknown_dsv_format(list->state))
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d3d12_command_list_invalidate_current_pipeline(list);
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d3d12_command_list_invalidate_current_framebuffer(list);
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