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vkd3d: Slightly simplify the SRV/UAV logic in vk_write_descriptor_set_from_d3d12_desc().
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Notes:
Henri Verbeet
2024-10-17 17:39:00 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1070
@ -2796,36 +2796,29 @@ static bool vk_write_descriptor_set_from_d3d12_desc(VkWriteDescriptorSet *vk_des
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* See d3d12_root_signature_init(). For unbounded ranges the
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* See d3d12_root_signature_init(). For unbounded ranges the
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* descriptors exist in two consecutive sets, otherwise they occur
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* descriptors exist in two consecutive sets, otherwise they occur
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* as consecutive ranges within a set. */
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* as consecutive ranges within a set. */
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if (range->descriptor_count == UINT_MAX)
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{
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if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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&& vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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{
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vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
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vk_descriptor_write->dstBinding = 0;
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}
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}
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else
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{
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if (vk_descriptor_type != VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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&& vk_descriptor_type != VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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vk_descriptor_write->dstBinding += use_array ? 1 : range->descriptor_count;
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}
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if (vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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if (vk_descriptor_type == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER
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|| vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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|| vk_descriptor_type == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
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{
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{
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vk_descriptor_write->pTexelBufferView = &u.view->v.u.vk_buffer_view;
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vk_descriptor_write->pTexelBufferView = &u.view->v.u.vk_buffer_view;
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break;
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}
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if (range->descriptor_count == UINT_MAX)
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{
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vk_descriptor_write->dstSet = vk_descriptor_sets[set + 1];
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vk_descriptor_write->dstBinding = 0;
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}
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}
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else
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else
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{
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{
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_descriptor_write->dstBinding += use_array ? 1 : range->descriptor_count;
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vk_image_info->imageView = u.view->v.u.vk_image_view;
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vk_image_info->imageLayout = u.header->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
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vk_descriptor_write->pImageInfo = vk_image_info;
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}
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}
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vk_image_info->sampler = VK_NULL_HANDLE;
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vk_image_info->imageView = u.view->v.u.vk_image_view;
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vk_image_info->imageLayout = u.header->magic == VKD3D_DESCRIPTOR_MAGIC_SRV
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? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_GENERAL;
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vk_descriptor_write->pImageInfo = vk_image_info;
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break;
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break;
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case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
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case VKD3D_DESCRIPTOR_MAGIC_SAMPLER:
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