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vkd3d-shader/spirv: Use vsir_data_type in struct vkd3d_shader_output_info.
This commit is contained in:
Notes:
Henri Verbeet
2025-10-06 19:48:32 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1767
@@ -3063,7 +3063,7 @@ struct spirv_compiler
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struct vkd3d_shader_output_info
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struct vkd3d_shader_output_info
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{
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{
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uint32_t id;
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uint32_t id;
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enum vkd3d_shader_component_type component_type;
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enum vsir_data_type data_type;
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uint32_t array_element_mask;
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uint32_t array_element_mask;
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} *output_info;
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} *output_info;
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uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
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uint32_t private_output_variable[MAX_REG_OUTPUT + 1]; /* 1 entry for oDepth */
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@@ -5979,13 +5979,13 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
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{
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{
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case VKD3D_SHADER_SV_CLIP_DISTANCE:
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case VKD3D_SHADER_SV_CLIP_DISTANCE:
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compiler->output_info[i].id = clip_distance_id;
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compiler->output_info[i].id = clip_distance_id;
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compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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compiler->output_info[i].data_type = VSIR_DATA_F32;
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compiler->output_info[i].array_element_mask = clip_distance_mask;
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compiler->output_info[i].array_element_mask = clip_distance_mask;
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break;
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break;
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case VKD3D_SHADER_SV_CULL_DISTANCE:
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case VKD3D_SHADER_SV_CULL_DISTANCE:
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compiler->output_info[i].id = cull_distance_id;
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compiler->output_info[i].id = cull_distance_id;
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compiler->output_info[i].component_type = VKD3D_SHADER_COMPONENT_FLOAT;
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compiler->output_info[i].data_type = VSIR_DATA_F32;
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compiler->output_info[i].array_element_mask = cull_distance_mask;
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compiler->output_info[i].array_element_mask = cull_distance_mask;
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break;
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break;
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@@ -6149,7 +6149,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler,
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if (!is_patch_constant)
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if (!is_patch_constant)
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{
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{
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compiler->output_info[element_idx].id = id;
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compiler->output_info[element_idx].id = id;
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compiler->output_info[element_idx].component_type = component_type;
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compiler->output_info[element_idx].data_type = data_type;
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}
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}
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var_id = id;
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var_id = id;
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@@ -6205,6 +6205,7 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
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uint32_t dst_write_mask, use_mask, uninit_mask, swizzle, mask;
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uint32_t dst_write_mask, use_mask, uninit_mask, swizzle, mask;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id;
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enum vkd3d_shader_component_type component_type;
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const struct signature_element *element;
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const struct signature_element *element;
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unsigned int i, index, array_idx;
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unsigned int i, index, array_idx;
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uint32_t output_id;
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uint32_t output_id;
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@@ -6232,9 +6233,11 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
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if (!write_mask)
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if (!write_mask)
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return;
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return;
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if (output_info->component_type != VKD3D_SHADER_COMPONENT_FLOAT)
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component_type = vkd3d_component_type_from_data_type(output_info->data_type);
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if (output_info->data_type != VSIR_DATA_F32)
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{
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{
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type_id = spirv_get_type_id_for_component_type(builder, output_info->component_type, VKD3D_VEC4_SIZE);
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type_id = spirv_get_type_id(builder, output_info->data_type, VKD3D_VEC4_SIZE);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id);
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}
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}
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@@ -6244,35 +6247,33 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
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{
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{
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/* Set values to 0 for not initialized shader output components. */
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/* Set values to 0 for not initialized shader output components. */
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write_mask |= uninit_mask;
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write_mask |= uninit_mask;
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zero_id = spirv_compiler_get_constant_vector(compiler,
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zero_id = spirv_compiler_get_constant_vector(compiler, output_info->data_type, VKD3D_VEC4_SIZE, 0);
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vsir_data_type_from_component_type(output_info->component_type), VKD3D_VEC4_SIZE, 0);
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val_id = spirv_compiler_emit_vector_shuffle(compiler, zero_id, val_id, swizzle,
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val_id = spirv_compiler_emit_vector_shuffle(compiler,
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uninit_mask, component_type, vsir_write_mask_component_count(write_mask));
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zero_id, val_id, swizzle, uninit_mask, output_info->component_type,
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vsir_write_mask_component_count(write_mask));
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}
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}
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else
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else
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{
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{
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val_id = spirv_compiler_emit_swizzle(compiler,
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val_id = spirv_compiler_emit_swizzle(compiler, val_id,
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val_id, VKD3DSP_WRITEMASK_ALL, output_info->component_type, swizzle, write_mask);
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VKD3DSP_WRITEMASK_ALL, component_type, swizzle, write_mask);
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}
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}
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output_id = output_info->id;
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output_id = output_info->id;
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if (output_index_id)
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if (output_index_id)
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{
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{
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type_id = spirv_get_type_id_for_component_type(builder,
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type_id = spirv_get_type_id(builder, output_info->data_type,
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output_info->component_type, vsir_write_mask_component_count(dst_write_mask));
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vsir_write_mask_component_count(dst_write_mask));
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
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output_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, output_id, output_index_id);
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}
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}
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if (!output_info->array_element_mask)
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if (!output_info->array_element_mask)
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{
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{
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spirv_compiler_emit_store(compiler,
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spirv_compiler_emit_store(compiler, output_id, dst_write_mask,
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output_id, dst_write_mask, output_info->component_type, SpvStorageClassOutput, write_mask, val_id);
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component_type, SpvStorageClassOutput, write_mask, val_id);
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return;
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return;
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}
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}
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type_id = spirv_get_type_id_for_component_type(builder, output_info->component_type, 1);
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type_id = spirv_get_type_id(builder, output_info->data_type, 1);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id);
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mask = output_info->array_element_mask;
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mask = output_info->array_element_mask;
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array_idx = spirv_compiler_get_output_array_index(compiler, output);
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array_idx = spirv_compiler_get_output_array_index(compiler, output);
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@@ -6285,9 +6286,9 @@ static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compi
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chain_id = vkd3d_spirv_build_op_access_chain1(builder,
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chain_id = vkd3d_spirv_build_op_access_chain1(builder,
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ptr_type_id, output_id, spirv_compiler_get_constant_uint(compiler, index));
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ptr_type_id, output_id, spirv_compiler_get_constant_uint(compiler, index));
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object_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
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object_id = spirv_compiler_emit_swizzle(compiler, val_id, write_mask,
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output_info->component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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component_type, VKD3D_SHADER_NO_SWIZZLE, VKD3DSP_WRITEMASK_0 << i);
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spirv_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0,
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spirv_compiler_emit_store(compiler, chain_id, VKD3DSP_WRITEMASK_0, component_type,
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output_info->component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
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SpvStorageClassOutput, VKD3DSP_WRITEMASK_0 << i, object_id);
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++index;
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++index;
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}
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}
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}
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}
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