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vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
This commit is contained in:
committed by
Alexandre Julliard
parent
5f904e5022
commit
891217664a
Notes:
Alexandre Julliard
2023-02-23 22:20:00 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/101
@ -115,6 +115,7 @@ vkd3d_shader_tests = \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-assignment.shader_test \
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tests/hlsl-struct-semantics.shader_test \
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tests/hlsl-struct-semantics.shader_test \
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tests/hlsl-transpose.shader_test \
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tests/hlsl-transpose.shader_test \
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tests/hlsl-type-names.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/hlsl-vector-indexing-uniform.shader_test \
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tests/lit.shader_test \
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tests/lit.shader_test \
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@ -604,15 +604,44 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
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return type;
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return type;
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}
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}
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive)
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static const char * get_case_insensitive_typename(const char *name)
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{
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static const char *const names[] =
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{
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"dword",
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(names); ++i)
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{
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if (!ascii_strcasecmp(names[i], name))
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return names[i];
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}
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return NULL;
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}
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive)
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{
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{
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struct rb_entry *entry = rb_get(&scope->types, name);
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struct rb_entry *entry = rb_get(&scope->types, name);
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if (entry)
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if (entry)
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return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
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return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
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if (recursive && scope->upper)
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if (scope->upper)
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return hlsl_get_type(scope->upper, name, recursive);
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{
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if (recursive)
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return hlsl_get_type(scope->upper, name, recursive, case_insensitive);
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}
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else
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{
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if (case_insensitive && (name = get_case_insensitive_typename(name)))
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{
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if ((entry = rb_get(&scope->types, name)))
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return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
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}
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}
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return NULL;
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return NULL;
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}
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}
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@ -807,7 +836,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
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{
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{
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if (hlsl_get_type(scope, type->name, false))
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if (hlsl_get_type(scope, type->name, false, false))
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return false;
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return false;
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rb_put(&scope->types, type->name, &type->scope_entry);
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rb_put(&scope->types, type->name, &type->scope_entry);
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@ -2808,7 +2837,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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}
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effect_types[] =
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effect_types[] =
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{
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{
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{"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1},
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{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1},
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{"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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@ -1005,7 +1005,7 @@ void hlsl_free_var(struct hlsl_ir_var *decl);
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struct hlsl_ir_function *hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_ir_function *hlsl_get_function(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_ir_function_decl *hlsl_get_func_decl(struct hlsl_ctx *ctx, const char *name);
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive);
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive);
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struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
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struct hlsl_ir_var *hlsl_get_var(struct hlsl_scope *scope, const char *name);
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struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
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struct hlsl_type *hlsl_get_element_type_from_path_index(struct hlsl_ctx *ctx, const struct hlsl_type *type,
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@ -181,7 +181,7 @@ row_major {return KW_ROW_MAJOR; }
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yylval->name = hlsl_strdup(ctx, yytext);
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yylval->name = hlsl_strdup(ctx, yytext);
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if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
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if (hlsl_get_var(ctx->cur_scope, yytext) || hlsl_get_function(ctx, yytext))
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return VAR_IDENTIFIER;
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return VAR_IDENTIFIER;
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else if (hlsl_get_type(ctx->cur_scope, yytext, true))
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else if (hlsl_get_type(ctx->cur_scope, yytext, true, true))
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return TYPE_IDENTIFIER;
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return TYPE_IDENTIFIER;
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else
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else
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return NEW_IDENTIFIER;
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return NEW_IDENTIFIER;
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@ -4711,7 +4711,7 @@ type_no_void:
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}
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}
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| TYPE_IDENTIFIER
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| TYPE_IDENTIFIER
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{
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{
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$$ = hlsl_get_type(ctx->cur_scope, $1, true);
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$$ = hlsl_get_type(ctx->cur_scope, $1, true, true);
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if ($$->is_minimum_precision)
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if ($$->is_minimum_precision)
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{
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{
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if (ctx->profile->major_version < 4)
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if (ctx->profile->major_version < 4)
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@ -4728,7 +4728,7 @@ type_no_void:
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}
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}
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| KW_STRUCT TYPE_IDENTIFIER
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| KW_STRUCT TYPE_IDENTIFIER
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{
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{
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$$ = hlsl_get_type(ctx->cur_scope, $2, true);
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$$ = hlsl_get_type(ctx->cur_scope, $2, true, true);
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if ($$->type != HLSL_CLASS_STRUCT)
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if ($$->type != HLSL_CLASS_STRUCT)
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hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" redefined as a structure.", $2);
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hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_REDEFINED, "\"%s\" redefined as a structure.", $2);
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vkd3d_free($2);
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vkd3d_free($2);
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44
tests/hlsl-type-names.shader_test
Normal file
44
tests/hlsl-type-names.shader_test
Normal file
@ -0,0 +1,44 @@
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[pixel shader]
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typedef float2 Dword;
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typedef float3 dWord;
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float4 f()
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{
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typedef Dword dword;
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dword v1 = {1, 2};
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DWORD v4 = 4;
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return float4(v1.x, v1.y, 3, v4);
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}
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float4 f2()
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{
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typedef dword dword;
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dword v = 1;
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return float4(v, v, v, v);
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}
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float4 main() : SV_TARGET
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{
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return f() + f2();
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}
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[test]
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draw quad
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probe all rgba (2.0, 3.0, 4.0, 5.0)
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% The "dword" alias is pre-defined as lowercase
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[pixel shader fail]
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typedef float2 dword;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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[pixel shader fail]
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struct DWORD s;
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float4 main() : sv_target
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{
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return float4(0, 0, 0, 0);
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}
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