vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.

This commit is contained in:
Nikolay Sivov
2023-02-19 01:44:20 +01:00
committed by Alexandre Julliard
parent 5f904e5022
commit 891217664a
Notes: Alexandre Julliard 2023-02-23 22:20:00 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/101
6 changed files with 83 additions and 9 deletions

View File

@@ -0,0 +1,44 @@
[pixel shader]
typedef float2 Dword;
typedef float3 dWord;
float4 f()
{
typedef Dword dword;
dword v1 = {1, 2};
DWORD v4 = 4;
return float4(v1.x, v1.y, 3, v4);
}
float4 f2()
{
typedef dword dword;
dword v = 1;
return float4(v, v, v, v);
}
float4 main() : SV_TARGET
{
return f() + f2();
}
[test]
draw quad
probe all rgba (2.0, 3.0, 4.0, 5.0)
% The "dword" alias is pre-defined as lowercase
[pixel shader fail]
typedef float2 dword;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}
[pixel shader fail]
struct DWORD s;
float4 main() : sv_target
{
return float4(0, 0, 0, 0);
}