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vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type.
This commit is contained in:
committed by
Alexandre Julliard
parent
5f904e5022
commit
891217664a
Notes:
Alexandre Julliard
2023-02-23 22:20:00 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/101
@@ -604,15 +604,44 @@ struct hlsl_type *hlsl_new_uav_type(struct hlsl_ctx *ctx, enum hlsl_sampler_dim
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return type;
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}
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive)
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static const char * get_case_insensitive_typename(const char *name)
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{
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static const char *const names[] =
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{
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"dword",
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};
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unsigned int i;
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for (i = 0; i < ARRAY_SIZE(names); ++i)
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{
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if (!ascii_strcasecmp(names[i], name))
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return names[i];
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}
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return NULL;
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}
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struct hlsl_type *hlsl_get_type(struct hlsl_scope *scope, const char *name, bool recursive, bool case_insensitive)
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{
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struct rb_entry *entry = rb_get(&scope->types, name);
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if (entry)
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return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
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if (recursive && scope->upper)
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return hlsl_get_type(scope->upper, name, recursive);
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if (scope->upper)
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{
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if (recursive)
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return hlsl_get_type(scope->upper, name, recursive, case_insensitive);
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}
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else
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{
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if (case_insensitive && (name = get_case_insensitive_typename(name)))
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{
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if ((entry = rb_get(&scope->types, name)))
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return RB_ENTRY_VALUE(entry, struct hlsl_type, scope_entry);
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}
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}
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return NULL;
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}
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@@ -807,7 +836,7 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old,
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bool hlsl_scope_add_type(struct hlsl_scope *scope, struct hlsl_type *type)
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{
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if (hlsl_get_type(scope, type->name, false))
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if (hlsl_get_type(scope, type->name, false, false))
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return false;
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rb_put(&scope->types, type->name, &type->scope_entry);
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@@ -2808,7 +2837,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
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}
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effect_types[] =
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{
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{"DWORD", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1},
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{"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_INT, 1, 1},
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{"FLOAT", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1},
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{"VECTOR", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1},
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{"MATRIX", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4},
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