vkd3d-shader/hlsl: Add a helper to check for a numeric type.

This commit is contained in:
Nikolay Sivov
2023-11-13 02:05:50 +01:00
committed by Alexandre Julliard
parent 76eb0adf03
commit 88caf87789
Notes: Alexandre Julliard 2023-11-15 22:59:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/472
5 changed files with 25 additions and 20 deletions

View File

@@ -5411,7 +5411,7 @@ static void write_sm4_load(const struct tpf_writer *tpf, const struct hlsl_ir_lo
sm4_dst_from_node(&instr.dsts[0], &load->node);
instr.dst_count = 1;
assert(type->class <= HLSL_CLASS_LAST_NUMERIC);
assert(hlsl_is_numeric_type(type));
if (type->base_type == HLSL_TYPE_BOOL && var_is_user_input(tpf->ctx, load->src.var))
{
struct hlsl_constant_value value;