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vkd3d-shader/hlsl: Add a helper to check for a numeric type.
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committed by
Alexandre Julliard
parent
76eb0adf03
commit
88caf87789
Notes:
Alexandre Julliard
2023-11-15 22:59:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/472
@@ -1105,6 +1105,11 @@ static inline struct hlsl_type *hlsl_get_numeric_type(const struct hlsl_ctx *ctx
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return hlsl_get_matrix_type(ctx, base_type, dimx, dimy);
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}
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static inline bool hlsl_is_numeric_type(const struct hlsl_type *type)
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{
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return type->class <= HLSL_CLASS_LAST_NUMERIC;
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}
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static inline unsigned int hlsl_sampler_dim_count(enum hlsl_sampler_dim dim)
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{
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switch (dim)
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