vkd3d-shader/hlsl: Add a helper to check for a numeric type.

This commit is contained in:
Nikolay Sivov
2023-11-13 02:05:50 +01:00
committed by Alexandre Julliard
parent 76eb0adf03
commit 88caf87789
Notes: Alexandre Julliard 2023-11-15 22:59:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/472
5 changed files with 25 additions and 20 deletions

View File

@@ -220,7 +220,7 @@ bool hlsl_type_is_resource(const struct hlsl_type *type)
* resources, since for both their data types span across a single regset. */
static enum hlsl_regset type_get_regset(const struct hlsl_type *type)
{
if (type->class <= HLSL_CLASS_LAST_NUMERIC)
if (hlsl_is_numeric_type(type))
return HLSL_REGSET_NUMERIC;
if (type->class == HLSL_CLASS_ARRAY)