vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-01 17:51:11 +02:00
committed by Alexandre Julliard
parent 49eba71844
commit 88c8d11805
3 changed files with 95 additions and 84 deletions

View File

@@ -362,35 +362,9 @@ void vkd3d_shader_dump_shader(enum vkd3d_shader_source_type source_type,
shader_get_source_type_suffix(source_type), shader->code, shader->size);
}
static int vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context)
{
struct vkd3d_shader_desc *shader_desc = &parser->shader_desc;
int ret;
if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
message_context, compile_info->source_name, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
return ret;
}
if (!(parser->data = shader_sm4_init(shader_desc->byte_code,
shader_desc->byte_code_size, &shader_desc->output_signature, message_context)))
{
WARN("Failed to initialize shader parser.\n");
free_shader_desc(shader_desc);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_sm4_read_header(parser, &parser->shader_version);
return VKD3D_OK;
}
static void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parser)
{
shader_sm4_free(parser);
free_shader_desc(&parser->shader_desc);
}
static int vkd3d_shader_validate_compile_info(const struct vkd3d_shader_compile_info *compile_info,
@@ -929,7 +903,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info;
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_scan_context context;
struct vkd3d_shader_parser parser;
struct vkd3d_shader_parser *parser;
int ret;
if ((scan_descriptor_info = vkd3d_find_struct(compile_info->next, SCAN_DESCRIPTOR_INFO)))
@@ -940,7 +914,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
vkd3d_shader_scan_context_init(&context, compile_info, scan_descriptor_info, message_context);
if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
vkd3d_shader_scan_context_cleanup(&context);
return ret;
@@ -948,13 +922,13 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
if (TRACE_ON())
{
vkd3d_shader_trace(&parser);
shader_sm4_reset(&parser);
vkd3d_shader_trace(parser);
shader_sm4_reset(parser);
}
while (!shader_sm4_is_end(&parser))
while (!shader_sm4_is_end(parser))
{
shader_sm4_read_instruction(&parser, &instruction);
shader_sm4_read_instruction(parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
@@ -977,7 +951,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
done:
vkd3d_shader_scan_context_cleanup(&context);
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_parser_destroy(parser);
return ret;
}
@@ -1027,7 +1001,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
struct vkd3d_shader_instruction instruction;
struct vkd3d_shader_compile_info scan_info;
struct vkd3d_dxbc_compiler *spirv_compiler;
struct vkd3d_shader_parser parser;
struct vkd3d_shader_parser *parser;
int ret;
scan_info = *compile_info;
@@ -1038,19 +1012,19 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
if ((ret = scan_dxbc(&scan_info, message_context)) < 0)
return ret;
if ((ret = vkd3d_shader_parser_init(&parser, compile_info, message_context)) < 0)
if ((ret = vkd3d_shader_sm4_parser_create(compile_info, message_context, &parser)) < 0)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
vkd3d_shader_dump_shader(compile_info->source_type, parser.shader_version.type, &compile_info->source);
vkd3d_shader_dump_shader(compile_info->source_type, parser->shader_version.type, &compile_info->source);
if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_ASM)
{
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
ret = vkd3d_dxbc_binary_to_text(&parser, compile_info, out);
vkd3d_shader_parser_destroy(&parser);
ret = vkd3d_dxbc_binary_to_text(parser, compile_info, out);
vkd3d_shader_parser_destroy(parser);
return ret;
}
@@ -1058,34 +1032,34 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
{
struct vkd3d_glsl_generator *glsl_generator;
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser.shader_version, compile_info, message_context)))
if (!(glsl_generator = vkd3d_glsl_generator_create(&parser->shader_version, compile_info, message_context)))
{
ERR("Failed to create GLSL generator.\n");
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
ret = vkd3d_glsl_generator_generate(glsl_generator, &parser, out);
ret = vkd3d_glsl_generator_generate(glsl_generator, parser, out);
vkd3d_glsl_generator_destroy(glsl_generator);
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser.shader_version,
&parser.shader_desc, compile_info, &scan_descriptor_info, message_context)))
if (!(spirv_compiler = vkd3d_dxbc_compiler_create(&parser->shader_version,
&parser->shader_desc, compile_info, &scan_descriptor_info, message_context)))
{
ERR("Failed to create DXBC compiler.\n");
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return VKD3D_ERROR;
}
while (!shader_sm4_is_end(&parser))
while (!shader_sm4_is_end(parser))
{
shader_sm4_read_instruction(&parser, &instruction);
shader_sm4_read_instruction(parser, &instruction);
if (instruction.handler_idx == VKD3DSIH_INVALID)
{
@@ -1102,7 +1076,7 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);
vkd3d_shader_parser_destroy(parser);
vkd3d_shader_free_scan_descriptor_info(&scan_descriptor_info);
return ret;
}