vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-01 17:51:11 +02:00
committed by Alexandre Julliard
parent 49eba71844
commit 88c8d11805
3 changed files with 95 additions and 84 deletions

View File

@@ -99,6 +99,7 @@ struct vkd3d_sm4_data
struct vkd3d_shader_immediate_constant_buffer icb;
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_parser p;
};
struct vkd3d_sm4_opcode_info
@@ -165,6 +166,11 @@ static const enum vkd3d_data_type data_type_table[] =
/* VKD3D_SM4_DATA_UNUSED */ VKD3D_DATA_UNUSED,
};
static struct vkd3d_sm4_data *vkd3d_sm4_data(struct vkd3d_shader_parser *parser)
{
return CONTAINING_RECORD(parser, struct vkd3d_sm4_data, p);
}
static bool shader_is_sm_5_1(const struct vkd3d_sm4_data *priv)
{
const struct vkd3d_shader_version *version = &priv->shader_version;
@@ -998,17 +1004,16 @@ static enum vkd3d_data_type map_data_type(char t)
}
}
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
static bool shader_sm4_init(struct vkd3d_sm4_data *sm4, const uint32_t *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature, struct vkd3d_shader_message_context *message_context)
{
DWORD version_token, token_count;
struct vkd3d_sm4_data *priv;
uint32_t version_token, token_count;
unsigned int i;
if (byte_code_size / sizeof(*byte_code) < 2)
{
WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
return NULL;
return false;
}
version_token = byte_code[0];
@@ -1019,82 +1024,77 @@ void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
{
WARN("Invalid token count %u.\n", token_count);
return NULL;
return false;
}
if (!(priv = vkd3d_malloc(sizeof(*priv))))
{
ERR("Failed to allocate private data\n");
return NULL;
}
priv->start = &byte_code[2];
priv->end = &byte_code[token_count];
sm4->start = &byte_code[2];
sm4->end = &byte_code[token_count];
switch (version_token >> 16)
{
case VKD3D_SM4_PS:
priv->shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
sm4->shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
break;
case VKD3D_SM4_VS:
priv->shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
sm4->shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
break;
case VKD3D_SM4_GS:
priv->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
sm4->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
break;
case VKD3D_SM5_HS:
priv->shader_version.type = VKD3D_SHADER_TYPE_HULL;
sm4->shader_version.type = VKD3D_SHADER_TYPE_HULL;
break;
case VKD3D_SM5_DS:
priv->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
sm4->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
break;
case VKD3D_SM5_CS:
priv->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
sm4->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
break;
default:
FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
}
priv->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
priv->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
sm4->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
sm4->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
memset(priv->output_map, 0xff, sizeof(priv->output_map));
memset(sm4->output_map, 0xff, sizeof(sm4->output_map));
for (i = 0; i < output_signature->element_count; ++i)
{
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_index >= ARRAY_SIZE(priv->output_map))
if (e->register_index >= ARRAY_SIZE(sm4->output_map))
{
WARN("Invalid output index %u.\n", e->register_index);
continue;
}
priv->output_map[e->register_index] = e->semantic_index;
sm4->output_map[e->register_index] = e->semantic_index;
}
list_init(&priv->src_free);
list_init(&priv->src);
list_init(&sm4->src_free);
list_init(&sm4->src);
priv->message_context = message_context;
sm4->message_context = message_context;
return priv;
return true;
}
void shader_sm4_free(struct vkd3d_shader_parser *parser)
{
struct vkd3d_sm4_data *sm4 = vkd3d_sm4_data(parser);
struct vkd3d_shader_src_param_entry *e1, *e2;
struct vkd3d_sm4_data *sm4 = parser->data;
list_move_head(&sm4->src_free, &sm4->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &sm4->src_free, struct vkd3d_shader_src_param_entry, entry)
{
vkd3d_free(e1);
}
free_shader_desc(&parser->shader_desc);
vkd3d_free(sm4);
}
@@ -1122,7 +1122,7 @@ static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
void shader_sm4_read_header(struct vkd3d_shader_parser *parser, struct vkd3d_shader_version *shader_version)
{
struct vkd3d_sm4_data *sm4 = parser->data;
struct vkd3d_sm4_data *sm4 = vkd3d_sm4_data(parser);
parser->ptr = sm4->start;
*shader_version = sm4->shader_version;
@@ -1573,9 +1573,9 @@ static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_sh
void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction *ins)
{
struct vkd3d_sm4_data *sm4 = vkd3d_sm4_data(parser);
const struct vkd3d_sm4_opcode_info *opcode_info;
uint32_t opcode_token, opcode, previous_token;
struct vkd3d_sm4_data *sm4 = parser->data;
const uint32_t **ptr = &parser->ptr;
unsigned int i, len;
size_t remaining;
@@ -1693,18 +1693,55 @@ fail:
bool shader_sm4_is_end(struct vkd3d_shader_parser *parser)
{
struct vkd3d_sm4_data *sm4 = parser->data;
struct vkd3d_sm4_data *sm4 = vkd3d_sm4_data(parser);
return parser->ptr == sm4->end;
}
void shader_sm4_reset(struct vkd3d_shader_parser *parser)
{
struct vkd3d_sm4_data *sm4 = parser->data;
struct vkd3d_sm4_data *sm4 = vkd3d_sm4_data(parser);
parser->ptr = sm4->start;
}
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
{
struct vkd3d_shader_desc *shader_desc;
struct vkd3d_sm4_data *sm4;
int ret;
if (!(sm4 = vkd3d_calloc(1, sizeof(*sm4))))
{
ERR("Failed to allocate parser.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
shader_desc = &sm4->p.shader_desc;
if ((ret = shader_extract_from_dxbc(compile_info->source.code, compile_info->source.size,
message_context, compile_info->source_name, shader_desc)) < 0)
{
WARN("Failed to extract shader, vkd3d result %d.\n", ret);
vkd3d_free(sm4);
return ret;
}
if (!shader_sm4_init(sm4, shader_desc->byte_code, shader_desc->byte_code_size,
&shader_desc->output_signature, message_context))
{
WARN("Failed to initialise shader parser.\n");
free_shader_desc(shader_desc);
vkd3d_free(sm4);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
shader_sm4_read_header(&sm4->p, &sm4->p.shader_version);
*parser = &sm4->p;
return VKD3D_OK;
}
static bool require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;