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tests/hlsl: Test casts to 16-bit float.
This commit is contained in:
committed by
Henri Verbeet
parent
7fb288819a
commit
88a85024e2
Notes:
Henri Verbeet
2025-04-09 16:47:36 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1455
@@ -35,3 +35,32 @@ float4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgba (0.5, 0.5, 0.5, 0.5)
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[require]
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shader model >= 6.2
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native-16-bit
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[pixel shader]
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uniform float4 f;
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float4 main() : sv_target
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{
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half4 h = f;
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return h * half4(2.0, 2.0, 0.5, 0.5);
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}
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[test]
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uniform 0 float4 65536.0 32768.0 65536.0 32768.0
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draw quad
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% The shader runner doesn't support floating-point special literals like "inf",
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% but numbers beyond FLOAT_MAX consistently result in inf.
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probe (0, 0) rgba(1.0e39, 1.0e39, 1.0e39, 16384.0)
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uniform 0 float4 -65536.0 -32768.0 -65536.0 -32768.0
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draw quad
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probe (0, 0) rgba(-1.0e39, -1.0e39, -1.0e39, -16384.0)
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uniform 0 float4 0.000062 5.0e-8 0.000062 5.0e-8
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draw quad
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probe (0, 0) rgba(0.00012397766, 1.1920929e-7, 0.000030994415, 0.0) 1
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uniform 0 float4 -0.000062 -5.0e-8 -0.000062 -5.0e-8
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draw quad
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probe (0, 0) rgba(-0.00012397766, -1.1920929e-7, -0.000030994415, 0.0) 1
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