tests: Introduce check_sub_resource_uvec4().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-11-01 22:39:27 +01:00 committed by Alexandre Julliard
parent 7338ba0337
commit 887401ed27

View File

@ -749,7 +749,7 @@ static void check_sub_resource_uint8_(unsigned int line, ID3D12Resource *texture
{
struct resource_readback rb;
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
check_readback_data_uint8_(line, &rb, NULL, expected, max_diff);
release_resource_readback(&rb);
}
@ -805,7 +805,7 @@ static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
bool all_match = true;
struct vec4 got = {};
get_texture_readback_with_command_list(texture, 0, &rb, queue, command_list);
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
@ -826,6 +826,39 @@ static void check_sub_resource_vec4_(unsigned int line, ID3D12Resource *texture,
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
#define check_sub_resource_uvec4(a, b, c, d, e) check_sub_resource_uvec4_(__LINE__, a, b, c, d, e)
static void check_sub_resource_uvec4_(unsigned int line, ID3D12Resource *texture,
unsigned int sub_resource_idx, ID3D12CommandQueue *queue, ID3D12GraphicsCommandList *command_list,
const struct uvec4 *expected_value)
{
struct resource_readback rb;
struct uvec4 value = {};
unsigned int x = 0, y;
bool all_match = true;
get_texture_readback_with_command_list(texture, sub_resource_idx, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
value = *get_readback_uvec4(&rb, x, y);
if (!compare_uvec4(&value, expected_value))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
release_resource_readback(&rb);
ok_(line)(all_match,
"Got {0x%08x, 0x%08x, 0x%08x, 0x%08x}, expected {0x%08x, 0x%08x, 0x%08x, 0x%08x} at (%u, %u).\n",
value.x, value.y, value.z, value.w,
expected_value->x, expected_value->y, expected_value->z, expected_value->w, x, y);
}
static bool use_warp_device;
static unsigned int use_adapter_idx;
@ -5459,10 +5492,9 @@ static void test_shader_instructions(void)
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
unsigned int i, x, y;
ID3D12Resource *cb;
unsigned int i;
HRESULT hr;
static const DWORD ps_div_code[] =
@ -7850,20 +7882,7 @@ static void test_shader_instructions(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct uvec4 *v = get_readback_uvec4(&rb, x, y);
ok(compare_uvec4(v, &uint_tests[i].output.u),
"Got 0x%08x, 0x%08x, 0x%08x, 0x%08x expected 0x%08x, 0x%08x, 0x%08x, 0x%08x.\n",
v->x, v->y, v->z, v->w, uint_tests[i].output.u.x, uint_tests[i].output.u.y,
uint_tests[i].output.u.z, uint_tests[i].output.u.w);
}
}
release_resource_readback(&rb);
check_sub_resource_uvec4(context.render_target, 0, queue, command_list, &uint_tests[i].output.u);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,