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tests: Get rid of the unused SHADER_BYTECODE macro.
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@ -201,12 +201,6 @@ static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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return shader_bytecode;
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}
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#if _WIN32
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# define SHADER_BYTECODE(dxbc, spirv) ((void)spirv, shader_bytecode(dxbc, sizeof(dxbc)))
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#else
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# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv)))
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#endif
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static void transition_sub_resource_state(ID3D12GraphicsCommandList *list, ID3D12Resource *resource,
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unsigned int sub_resource_idx, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
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{
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