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vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
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Notes:
Alexandre Julliard
2024-03-08 23:47:19 +01:00
Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/672
@ -3032,14 +3032,8 @@ static void vsir_block_list_cleanup(struct vsir_block_list *list)
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vkd3d_free(list->blocks);
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}
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static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
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static enum vkd3d_result vsir_block_list_add_checked(struct vsir_block_list *list, struct vsir_block *block)
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{
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size_t i;
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for (i = 0; i < list->count; ++i)
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if (block == list->blocks[i])
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return VKD3D_FALSE;
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if (!vkd3d_array_reserve((void **)&list->blocks, &list->capacity, list->count + 1, sizeof(*list->blocks)))
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{
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ERR("Cannot extend block list.\n");
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@ -3051,6 +3045,17 @@ static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struc
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return VKD3D_OK;
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}
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static enum vkd3d_result vsir_block_list_add(struct vsir_block_list *list, struct vsir_block *block)
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{
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size_t i;
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for (i = 0; i < list->count; ++i)
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if (block == list->blocks[i])
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return VKD3D_FALSE;
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return vsir_block_list_add_checked(list, block);
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}
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struct vsir_block
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{
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unsigned int label;
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