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tests: Add test for creating compute pipeline state.
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parent
471a58b4b8
commit
8801f82626
101
tests/d3d12.c
101
tests/d3d12.c
@ -99,6 +99,18 @@ static HRESULT create_root_signature_(unsigned int line, ID3D12Device *device,
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}
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}
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#endif
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#endif
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static D3D12_SHADER_BYTECODE shader_bytecode(const DWORD *code, size_t size)
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{
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D3D12_SHADER_BYTECODE shader_bytecode = { code, size };
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return shader_bytecode;
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}
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#if _WIN32
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# define SHADER_BYTECODE(dxbc, spirv) ((void)spirv, shader_bytecode(dxbc, sizeof(dxbc)))
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#else
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# define SHADER_BYTECODE(dxbc, spirv) ((void)dxbc, shader_bytecode(spirv, sizeof(spirv)))
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#endif
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static ID3D12Device *create_device(void)
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static ID3D12Device *create_device(void)
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{
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{
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ID3D12Device *device;
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ID3D12Device *device;
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@ -708,6 +720,94 @@ static void test_create_root_signature(void)
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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}
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static void test_create_pipeline_state(void)
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{
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D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_state_desc;
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D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
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ID3D12RootSignature *root_signature;
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ID3D12PipelineState *pipeline_state;
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ID3D12Device *device, *tmp_device;
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ULONG refcount;
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HRESULT hr;
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static const DWORD dxbc_code[] =
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{
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#if 0
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[numthreads(1, 1, 1)]
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void main() { }
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#endif
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0x43425844, 0x1acc3ad0, 0x71c7b057, 0xc72c4306, 0xf432cb57, 0x00000001, 0x00000074, 0x00000003,
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008, 0x0100086a,
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0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e,
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};
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static const DWORD spv_code[] =
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{
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#if 0
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#version 450 core
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void main() { }
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#endif
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0x07230203, 0x00010000, 0x00080001, 0x00003ee8, 0x00000000, 0x00020011, 0x00000001, 0x0006000b,
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0x00000001, 0x4c534c47, 0x6474732e, 0x3035342e, 0x00000000, 0x0003000e, 0x00000000, 0x00000001,
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0x0005000f, 0x00000005, 0x0000161f, 0x6e69616d, 0x00000000, 0x00060010, 0x0000161f, 0x00000011,
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0x00000001, 0x00000001, 0x00000001, 0x00020013, 0x00000008, 0x00030021, 0x00000502, 0x00000008,
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0x00050036, 0x00000008, 0x0000161f, 0x00000000, 0x00000502, 0x000200f8, 0x00003ee7, 0x000100fd,
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0x00010038,
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};
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if (!(device = create_device()))
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{
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skip("Failed to create device.\n");
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return;
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}
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root_signature_desc.NumParameters = 0;
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root_signature_desc.pParameters = NULL;
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root_signature_desc.NumStaticSamplers = 0;
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 2, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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memset(&pipeline_state_desc, 0, sizeof(pipeline_state_desc));
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pipeline_state_desc.pRootSignature = root_signature;
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pipeline_state_desc.CS = SHADER_BYTECODE(dxbc_code, spv_code);
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pipeline_state_desc.NodeMask = 0;
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pipeline_state_desc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE;
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hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(SUCCEEDED(hr), "CreateComputePipelineState failed, hr %#x.\n", hr);
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refcount = get_refcount(root_signature);
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ok(refcount == 1, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = get_refcount(device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12PipelineState_GetDevice(pipeline_state, &IID_ID3D12Device, (void **)&tmp_device);
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ok(SUCCEEDED(hr), "GetDevice failed, hr %#x.\n", hr);
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refcount = get_refcount(device);
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ok(refcount == 4, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(tmp_device);
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ok(refcount == 3, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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check_interface(pipeline_state, &IID_ID3D12Object, TRUE);
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check_interface(pipeline_state, &IID_ID3D12DeviceChild, TRUE);
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check_interface(pipeline_state, &IID_ID3D12Pageable, TRUE);
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check_interface(pipeline_state, &IID_ID3D12PipelineState, TRUE);
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refcount = ID3D12PipelineState_Release(pipeline_state);
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ok(!refcount, "ID3D12PipelineState has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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}
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START_TEST(d3d12)
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START_TEST(d3d12)
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{
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{
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ID3D12Debug *debug;
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ID3D12Debug *debug;
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@ -727,4 +827,5 @@ START_TEST(d3d12)
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test_create_committed_resource();
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test_create_committed_resource();
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test_create_descriptor_heap();
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test_create_descriptor_heap();
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test_create_root_signature();
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test_create_root_signature();
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test_create_pipeline_state();
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}
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}
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