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vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
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committed by
Alexandre Julliard
parent
e904b4596a
commit
874937dab4
Notes:
Alexandre Julliard
2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
@@ -3017,6 +3017,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
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case HLSL_CLASS_TECHNIQUE:
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case HLSL_CLASS_TEXTURE:
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case HLSL_CLASS_UAV:
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case HLSL_CLASS_VERTEX_SHADER:
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case HLSL_CLASS_VOID:
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break;
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}
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