vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:33:26 -06:00
committed by Alexandre Julliard
parent e904b4596a
commit 874937dab4
Notes: Alexandre Julliard 2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
6 changed files with 30 additions and 11 deletions

View File

@@ -3017,6 +3017,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type)
case HLSL_CLASS_TECHNIQUE:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_UAV:
case HLSL_CLASS_VERTEX_SHADER:
case HLSL_CLASS_VOID:
break;
}