vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.

This commit is contained in:
Zebediah Figura
2024-02-06 17:33:26 -06:00
committed by Alexandre Julliard
parent e904b4596a
commit 874937dab4
Notes: Alexandre Julliard 2024-05-06 22:37:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/831
6 changed files with 30 additions and 11 deletions

View File

@@ -1518,6 +1518,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type)
case HLSL_CLASS_SAMPLER:
case HLSL_CLASS_STRING:
case HLSL_CLASS_TEXTURE:
case HLSL_CLASS_VERTEX_SHADER:
return D3DXPC_OBJECT;
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
@@ -1605,8 +1606,6 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
{
case HLSL_TYPE_PIXELSHADER:
return D3DXPT_PIXELSHADER;
case HLSL_TYPE_VERTEXSHADER:
return D3DXPT_VERTEXSHADER;
default:
vkd3d_unreachable();
}
@@ -1621,6 +1620,9 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type)
case HLSL_CLASS_STRING:
return D3DXPT_STRING;
case HLSL_CLASS_VERTEX_SHADER:
return D3DXPT_VERTEXSHADER;
case HLSL_CLASS_DEPTH_STENCIL_VIEW:
case HLSL_CLASS_EFFECT_GROUP:
case HLSL_CLASS_PASS: