tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.

This commit is contained in:
Giovanni Mascellani
2025-09-20 22:15:17 +02:00
committed by Henri Verbeet
parent 9fab94c58e
commit 87435aca8a
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
3 changed files with 41 additions and 2 deletions

View File

@@ -151,6 +151,7 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner,
* prefix of X. */
static const char *const valid_tags[] =
{
"d3d11",
"d3d12",
"glsl",
"llvmpipe",
@@ -158,6 +159,7 @@ static bool check_qualifier_args_conjunction(struct shader_runner *runner,
"msl",
"mvk<1.2.11",
"mvk",
"nvidia",
"opengl",
"vulkan",
"warp",