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tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.
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committed by
Henri Verbeet
parent
9fab94c58e
commit
87435aca8a
Notes:
Henri Verbeet
2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
@@ -332,13 +332,14 @@ if(sm>=6) uniform 4 uint 0x4200
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uniform 5 uint 2
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uniform 8 uint 2
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todo(sm>=6) draw quad
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probe (0, 0) rgba(10.25, 3.5, 0.0, 0.0)
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% With the NVIDIA d3d11 driver `arr[x]' seems to evaluate to `arr[0]' independently of x.
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if(!d3d11 | !nvidia) probe (0, 0) f32(10.25, 3.5, 0.0, 0.0)
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uniform 0 uint 0
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uniform 4 uint 0
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uniform 5 uint 0
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uniform 8 uint 0
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todo(sm>=6) draw quad
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probe (0, 0) rgba(1.0, 2.0, 0, 0)
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if(!d3d11 | !nvidia) probe (0, 0) f32(1.0, 2.0, 0, 0)
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[pixel shader]
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uniform min16float u[4];
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