tests/hlsl: Skip a d3d11 minimum precision array indexing test on NVIDIA.

This commit is contained in:
Giovanni Mascellani
2025-09-20 22:15:17 +02:00
committed by Henri Verbeet
parent 9fab94c58e
commit 87435aca8a
Notes: Henri Verbeet 2025-09-29 13:05:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1751
3 changed files with 41 additions and 2 deletions

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@@ -332,13 +332,14 @@ if(sm>=6) uniform 4 uint 0x4200
uniform 5 uint 2
uniform 8 uint 2
todo(sm>=6) draw quad
probe (0, 0) rgba(10.25, 3.5, 0.0, 0.0)
% With the NVIDIA d3d11 driver `arr[x]' seems to evaluate to `arr[0]' independently of x.
if(!d3d11 | !nvidia) probe (0, 0) f32(10.25, 3.5, 0.0, 0.0)
uniform 0 uint 0
uniform 4 uint 0
uniform 5 uint 0
uniform 8 uint 0
todo(sm>=6) draw quad
probe (0, 0) rgba(1.0, 2.0, 0, 0)
if(!d3d11 | !nvidia) probe (0, 0) f32(1.0, 2.0, 0, 0)
[pixel shader]
uniform min16float u[4];