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vkd3d-shader/fx: Support NULL constants for object fields.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
c3075d6fb4
commit
873b182021
Notes:
Henri Verbeet
2024-08-15 17:59:50 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/998
@ -1504,6 +1504,24 @@ struct replace_state_context
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struct hlsl_ir_var *var;
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struct hlsl_ir_var *var;
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};
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};
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static bool lower_null_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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struct hlsl_ir_node *c;
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if (instr->type != HLSL_IR_CONSTANT)
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return false;
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if (instr->data_type->class != HLSL_CLASS_NULL)
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return false;
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if (!(c = hlsl_new_uint_constant(ctx, 0, &instr->loc)))
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return false;
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list_add_before(&instr->entry, &c->entry);
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hlsl_replace_node(instr, c);
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return true;
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}
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static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
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{
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{
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struct replace_state_context *replace_context = context;
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struct replace_state_context *replace_context = context;
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@ -1863,7 +1881,6 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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const struct state *state = NULL;
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const struct state *state = NULL;
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struct hlsl_ctx *ctx = fx->ctx;
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struct hlsl_ctx *ctx = fx->ctx;
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enum hlsl_base_type base_type;
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enum hlsl_base_type base_type;
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struct hlsl_ir_load *load;
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unsigned int i;
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unsigned int i;
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if (type->class == HLSL_CLASS_BLEND_STATE)
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if (type->class == HLSL_CLASS_BLEND_STATE)
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@ -1935,6 +1952,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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replace_context.var = var;
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replace_context.var = var;
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/* Turn named constants to actual constants. */
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/* Turn named constants to actual constants. */
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hlsl_transform_ir(ctx, lower_null_constant, entry->instrs, NULL);
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hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
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hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
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hlsl_run_const_passes(ctx, entry->instrs);
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hlsl_run_const_passes(ctx, entry->instrs);
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@ -1947,7 +1965,8 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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switch (node->type)
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switch (node->type)
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{
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{
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case HLSL_IR_LOAD:
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case HLSL_IR_LOAD:
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load = hlsl_ir_load(node);
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{
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struct hlsl_ir_load *load = hlsl_ir_load(node);
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if (load->src.path_len)
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if (load->src.path_len)
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hlsl_fixme(ctx, &ctx->location, "Arrays are not supported for RHS.");
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hlsl_fixme(ctx, &ctx->location, "Arrays are not supported for RHS.");
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@ -1959,6 +1978,26 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
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}
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}
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break;
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break;
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}
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case HLSL_IR_CONSTANT:
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{
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struct hlsl_ir_constant *c = hlsl_ir_constant(node);
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struct hlsl_type *data_type = c->node.data_type;
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if (data_type->class == HLSL_CLASS_SCALAR && data_type->e.numeric.type == HLSL_TYPE_UINT)
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{
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if (c->value.u[0].u != 0)
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hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Only 0 integer constants are allowed for object-typed fields.");
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}
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else
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{
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hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
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"Unexpected constant used for object-typed field.");
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}
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break;
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}
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default:
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default:
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hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field.");
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hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field.");
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}
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}
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@ -28,4 +28,16 @@ technique11
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SetVertexShader(vs);
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SetVertexShader(vs);
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SetPixelShader(ps);
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SetPixelShader(ps);
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}
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}
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pass
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{
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SetDepthStencilState(NULL, 4);
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SetRasterizerState(NULL);
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SetHullShader(NULL);
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SetComputeShader(NULL);
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SetDomainShader(NULL);
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OMSetRenderTargets(NULL, NULL);
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SetBlendState(NULL, float4(5, 6, 7, 8), 0xf0);
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SetVertexShader(NULL);
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SetPixelShader(NULL);
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}
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}
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}
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