vkd3d-shader/fx: Support NULL constants for object fields.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-08-14 16:32:15 +02:00 committed by Henri Verbeet
parent c3075d6fb4
commit 873b182021
Notes: Henri Verbeet 2024-08-15 17:59:50 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/998
2 changed files with 53 additions and 2 deletions

View File

@ -1504,6 +1504,24 @@ struct replace_state_context
struct hlsl_ir_var *var; struct hlsl_ir_var *var;
}; };
static bool lower_null_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *c;
if (instr->type != HLSL_IR_CONSTANT)
return false;
if (instr->data_type->class != HLSL_CLASS_NULL)
return false;
if (!(c = hlsl_new_uint_constant(ctx, 0, &instr->loc)))
return false;
list_add_before(&instr->entry, &c->entry);
hlsl_replace_node(instr, c);
return true;
}
static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{ {
struct replace_state_context *replace_context = context; struct replace_state_context *replace_context = context;
@ -1863,7 +1881,6 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
const struct state *state = NULL; const struct state *state = NULL;
struct hlsl_ctx *ctx = fx->ctx; struct hlsl_ctx *ctx = fx->ctx;
enum hlsl_base_type base_type; enum hlsl_base_type base_type;
struct hlsl_ir_load *load;
unsigned int i; unsigned int i;
if (type->class == HLSL_CLASS_BLEND_STATE) if (type->class == HLSL_CLASS_BLEND_STATE)
@ -1935,6 +1952,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
replace_context.var = var; replace_context.var = var;
/* Turn named constants to actual constants. */ /* Turn named constants to actual constants. */
hlsl_transform_ir(ctx, lower_null_constant, entry->instrs, NULL);
hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context); hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context);
hlsl_run_const_passes(ctx, entry->instrs); hlsl_run_const_passes(ctx, entry->instrs);
@ -1947,7 +1965,8 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
switch (node->type) switch (node->type)
{ {
case HLSL_IR_LOAD: case HLSL_IR_LOAD:
load = hlsl_ir_load(node); {
struct hlsl_ir_load *load = hlsl_ir_load(node);
if (load->src.path_len) if (load->src.path_len)
hlsl_fixme(ctx, &ctx->location, "Arrays are not supported for RHS."); hlsl_fixme(ctx, &ctx->location, "Arrays are not supported for RHS.");
@ -1959,6 +1978,26 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl
} }
break; break;
}
case HLSL_IR_CONSTANT:
{
struct hlsl_ir_constant *c = hlsl_ir_constant(node);
struct hlsl_type *data_type = c->node.data_type;
if (data_type->class == HLSL_CLASS_SCALAR && data_type->e.numeric.type == HLSL_TYPE_UINT)
{
if (c->value.u[0].u != 0)
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Only 0 integer constants are allowed for object-typed fields.");
}
else
{
hlsl_error(ctx, &ctx->location, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX,
"Unexpected constant used for object-typed field.");
}
break;
}
default: default:
hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field."); hlsl_fixme(ctx, &ctx->location, "Unhandled node type for object-typed field.");
} }

View File

@ -28,4 +28,16 @@ technique11
SetVertexShader(vs); SetVertexShader(vs);
SetPixelShader(ps); SetPixelShader(ps);
} }
pass
{
SetDepthStencilState(NULL, 4);
SetRasterizerState(NULL);
SetHullShader(NULL);
SetComputeShader(NULL);
SetDomainShader(NULL);
OMSetRenderTargets(NULL, NULL);
SetBlendState(NULL, float4(5, 6, 7, 8), 0xf0);
SetVertexShader(NULL);
SetPixelShader(NULL);
}
} }