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vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.
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Henri Verbeet
2025-03-12 22:20:50 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1405
@@ -170,6 +170,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_AMBIGUOUS_CALL = 5040,
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VKD3D_SHADER_ERROR_HLSL_DUPLICATE_PATCH = 5041,
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VKD3D_SHADER_ERROR_HLSL_INVALID_MAX_VERTEX_COUNT = 5042,
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VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE = 5043,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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