vkd3d-shader/hlsl: Validate and record input primitive types in geometry shaders.

This commit is contained in:
Shaun Ren
2025-03-10 16:21:08 -04:00
committed by Henri Verbeet
parent 57bb28e841
commit 870c68dd27
Notes: Henri Verbeet 2025-03-12 22:20:50 +01:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1405
4 changed files with 163 additions and 28 deletions

View File

@@ -170,6 +170,7 @@ enum vkd3d_shader_error
VKD3D_SHADER_ERROR_HLSL_AMBIGUOUS_CALL = 5040,
VKD3D_SHADER_ERROR_HLSL_DUPLICATE_PATCH = 5041,
VKD3D_SHADER_ERROR_HLSL_INVALID_MAX_VERTEX_COUNT = 5042,
VKD3D_SHADER_ERROR_HLSL_MISSING_PRIMITIVE_TYPE = 5043,
VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,