vkd3d-shader/hlsl: Implement asfloat().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-04-30 04:02:09 +02:00
committed by Alexandre Julliard
parent 3f90a0e671
commit 87037d3748
Notes: Alexandre Julliard 2023-05-02 22:26:34 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/190
3 changed files with 73 additions and 0 deletions

48
tests/asfloat.shader_test Normal file
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[require]
shader model >= 4.0
[pixel shader]
float4 main(uniform float f, uniform int i, uniform uint u, uniform half h) : sv_target
{
float4 ret;
ret.x = asfloat(f);
ret.y = asfloat(i);
ret.z = asfloat(u);
ret.w = asfloat(h);
return ret;
}
[test]
uniform 0 float4 123.0 -2.0 456 0.01
draw quad
probe (320,240) rgba (123.0, -2.0, 456.0, 0.01)
[pixel shader]
float4 main(uniform float2x2 m, uniform float4 v) : sv_target
{
return float4(asfloat(m)[0][1], asfloat(v).y, 0, 0);
}
[test]
uniform 0 float4 11 12 0 0
uniform 4 float4 13 14 0 0
uniform 8 float4 20 21 22 23
draw quad
probe (320,240) rgba (13.0, 21.0, 0.0, 0.0)
[pixel shader fail]
float4 main() : sv_target
{
bool b = true;
return asfloat(b);
}
[pixel shader fail]
float4 main() : sv_target
{
double d = 1.0;
return asfloat(d);
}